The purpose of this study was to investigate whether there was a significant effect of Power Point game on young learners' learning motivation and English achievement involving learners' perception of it. Based on the characteristics of quantitative research methods, the post-test only control group quasi-experimental design was used to test the effect of the Power Point game and young learners' perception of it. Cluster random sampling was preferred and 84 students participated in this study involving 44 students as the control group and 40 students as the experimental one. Questionnaires and post-test items were used as data collection instruments. To analyze the data obtained from the instruments, ANOVA and MANOVA assisted by SPSS. The findings showed that (1) the students taught by the Power Point game achieved better learning motivation than those taught by visualization through pictures, (2) the students taught by the Power Point game obtained better English achievement than