[PDF][PDF] Real-Time View Independent Rasterization for Multi-View Rendering.

A Marrs, B Watson, CG Healey - Eurographics (Short Papers), 2017 - diglib.eg.org
Existing graphics hardware parallelizes view generation poorly, placing many multi-view
effects–such as soft shadows, defocus blur, and reflections–out of reach for real-time
applications. We present emerging solutions that address this problem using a high density
point set tailored per frame to the current multi-view configuration, coupled with relatively
simple reconstruction kernels. Points are a more flexible rendering primitive, which we
leverage to render many high resolution views in parallel. Preliminary results show our …
以上显示的是最相近的搜索结果。 查看全部搜索结果