Selection and manipulation whole-body gesture elicitation study in virtual reality

FR Ortega, K Tarre, M Kress… - … ieee conference on …, 2019 - ieeexplore.ieee.org
2019 ieee conference on virtual reality and 3d user interfaces (vr), 2019ieeexplore.ieee.org
We present a whole-body gesture elicitation study using Head Mounted Displays, including
a legacy bias reduction. The motivation for this study was to understand the type of gesture
agreement rates for selection and manipulation interactions and to improve the user
experience for whole-body interactions. We looked at 23 participants and 20 distinct
referents (with multiple gestures per referent). We found that regardless of the production
technique used to remove legacy bias, legacy bias was still found in some of the produced …
We present a whole-body gesture elicitation study using Head Mounted Displays, including a legacy bias reduction. The motivation for this study was to understand the type of gesture agreement rates for selection and manipulation interactions and to improve the user experience for whole-body interactions. We looked at 23 participants and 20 distinct referents (with multiple gestures per referent). We found that regardless of the production technique used to remove legacy bias, legacy bias was still found in some of the produced gestures. In some instances, gestures were derived from previous interactions but were still appropriate for the environment presented. This study provides a rich set of information and useful recommendations for future designers and/or developers.
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