Video game–based coordinative training improves ataxia in children with degenerative ataxia

W Ilg, C Schatton, J Schicks, MA Giese, L Schöls… - Neurology, 2012 - AAN Enterprises
W Ilg, C Schatton, J Schicks, MA Giese, L Schöls, M Synofzik
Neurology, 2012AAN Enterprises
Objective: Degenerative ataxias in children present a rare condition where effective
treatments are lacking. Intensive coordinative training based on physiotherapeutic exercises
improves degenerative ataxia in adults, but such exercises have drawbacks for children,
often including a lack of motivation for high-frequent physiotherapy. Recently developed
whole-body controlled video game technology might present a novel treatment strategy for
highly interactive and motivational coordinative training for children with degenerative …
Objective
Degenerative ataxias in children present a rare condition where effective treatments are lacking. Intensive coordinative training based on physiotherapeutic exercises improves degenerative ataxia in adults, but such exercises have drawbacks for children, often including a lack of motivation for high-frequent physiotherapy. Recently developed whole-body controlled video game technology might present a novel treatment strategy for highly interactive and motivational coordinative training for children with degenerative ataxias.
Methods
We examined the effectiveness of an 8-week coordinative training for 10 children with progressive spinocerebellar ataxia. Training was based on 3 Microsoft Xbox Kinect video games particularly suitable to exercise whole-body coordination and dynamic balance. Training was started with a laboratory-based 2-week training phase and followed by 6 weeks training in children’s home environment. Rater-blinded assessments were performed 2 weeks before laboratory-based training, immediately prior to and after the laboratory-based training period, as well as after home training. These assessments allowed for an intraindividual control design, where performance changes with and without training were compared.
Results
Ataxia symptoms were significantly reduced (decrease in Scale for the Assessment and Rating of Ataxia score, p = 0.0078) and balance capacities improved (dynamic gait index, p = 0.04) after intervention. Quantitative movement analysis revealed improvements in gait (lateral sway: p = 0.01; step length variability: p = 0.01) and in goal-directed leg placement (p = 0.03).
Conclusions
Despite progressive cerebellar degeneration, children are able to improve motor performance by intensive coordination training. Directed training of whole-body controlled video games might present a highly motivational, cost-efficient, and home-based rehabilitation strategy to train dynamic balance and interaction with dynamic environments in a large variety of young-onset neurologic conditions.
Classification of evidence
This study provides Class III evidence that directed training with Xbox Kinect video games can improve several signs of ataxia in adolescents with progressive ataxia as measured by SARA score, Dynamic Gait Index, and Activity-specific Balance Confidence Scale at 8 weeks of training.
American Academy of Neurology
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