Virtual rehabilitation via Nintendo Wii® and conventional physical therapy effectively treat post-stroke hemiparetic patients

NM da Silva Ribeiro, DD Ferraz… - Topics in stroke …, 2015 - Taylor & Francis
NM da Silva Ribeiro, DD Ferraz, É Pedreira, Í Pinheiro, AC da Silva Pinto, MG Neto
Topics in stroke rehabilitation, 2015Taylor & Francis
Abstract Background: The Nintendo® Wii is a simple and affordable virtual therapy
alternative. It may be used at home, and it is a motivating recreational activity that provides
continuous feedback. However, studies comparing the use of the Nintendo® Wii to
conventional physical therapy are needed. Objective: To compare the effect of a
rehabilitation treatment using the Nintendo® Wii (NW) with conventional physical therapy
(CPT) to improve the sensorimotor function and quality of life for post-stroke hemiparetic …
Abstract
Background:
The Nintendo® Wii is a simple and affordable virtual therapy alternative. It may be used at home, and it is a motivating recreational activity that provides continuous feedback. However, studies comparing the use of the Nintendo® Wii to conventional physical therapy are needed.
Objective:
To compare the effect of a rehabilitation treatment using the Nintendo® Wii (NW) with conventional physical therapy (CPT) to improve the sensorimotor function and quality of life for post-stroke hemiparetic patients.
Methods:
The present study applied a randomized, blind, and controlled clinical trial. In total, 30 patients with post-stroke hemiparesis were evaluated. A total of 15 patients were randomly assigned to each group. The SF-36 quality of life and Fugl–Meyer scales were used to evaluate the patients.
Results:
After treatment, the only variable that differed between the groups was the physical functioning domain of the SF-36 in the group that received conventional physical therapy. A significant difference was observed between both groups before and after treatment in terms of the following Fugl–Meyer scale items: passive movement and pain, motor function of the upper limbs (ULs), and balance. The CPT group also showed a significant difference with regard to their UL and lower limb (LL) coordination. The SF-36 scale analysis revealed a significant difference within both groups with regard to the following domains: physical functioning, role limitation due to physical aspects, vitality, and role limitation due to emotional aspects. The NW group also exhibited a significant difference in the mental health domain. The results indicate that both approaches improved the patients' performance in a similar manner.
Conclusion:
Virtual rehabilitation using the Nintendo Wii® and CPT both effectively treat post-stroke hemiparetic patients by improving passive movement and pain scores, motor function of the upper limb, balance, physical functioning, vitality, and the physical and emotional aspects of role functioning.
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