All-frequency interactive relighting of translucent objects with single and multiple scattering

R Wang, J Tran, D Luebke - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a technique, based on precomputed light transport, for interactive rendering of
translucent objects under all-frequency environment maps. We consider the complete …

[PDF][PDF] All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation.

R Wang, J Tran, DP Luebke - Rendering Techniques, 2004 - diglib.eg.org
This paper presents a technique, based on pre-computed light transport and separable
BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency …

All-frequency relighting of glossy objects

R Wang, J Tran, D Luebke - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
We present a technique for interactive rendering of glossy objects in complex and dynamic
lighting environments that captures interreflections and all-frequency shadows. Our system …

Real-time editing and relighting of homogeneous translucent materials

R Wang, E Cheslack-Postava, R Wang, D Luebke… - The Visual …, 2008 - Springer
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF
parameters at precomputation time. We present a novel method for accurate rendering and …

Matrix radiance transfer

J Lehtinen, J Kautz - Proceedings of the 2003 symposium on Interactive …, 2003 - dl.acm.org
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-
frequency environment maps, including self-shadowing and interreflections. The expensive …

[PDF][PDF] All-Frequency Precomputed Radiance Transfer for Glossy Objects.

X Liu, PPJ Sloan, HY Shum, J Snyder - Rendering Techniques, 2004 - microsoft.com
We introduce a method based on precomputed radiance transfer (PRT) that allows
interactive rendering of glossy surfaces and includes shadowing effects from dynamic,“all …

Triple product wavelet integrals for all-frequency relighting

R Ng, R Ramamoorthi, P Hanrahan - ACM SIGGRAPH 2004 Papers, 2004 - dl.acm.org
This paper focuses on efficient rendering based on pre-computed light transport, with
realistic materials and shadows under all-frequency direct lighting such an environment …

A practical algorithm for rendering interreflections with all-frequency brdfs

K Xu, YP Cao, LQ Ma, Z Dong, R Wang… - ACM Transactions on …, 2014 - dl.acm.org
Algorithms for rendering interreflection (or indirect illumination) effects often make
assumptions about the frequency range of the materials' reflectance properties. For …

A practical analytic single scattering model for real time rendering

B Sun, R Ramamoorthi, SG Narasimhan… - ACM Transactions on …, 2005 - dl.acm.org
We consider real-time rendering of scenes in participating media, capturing the effects of
light scattering in fog, mist and haze. While a number of sophisticated approaches based on …

Real-time rendering of translucent meshes

X Hao, A Varshney - Acm Transactions on Graphics (Tog), 2004 - dl.acm.org
Subsurface scattering is important for photo-realistic rendering of translucent materials. We
make approximations to the BSSRDF model and propose a simple lighting model to …