The validity and effectivity of learning using STEAM module with biotechnology game

HW Sofia, AP Utomo, S Hariyadi… - JPBI (Jurnal …, 2020 - ejournal.umm.ac.id
Provision of teaching materials in term of module can be an alternative to meet the learning
needs of science. The study aimed at describing science module constructed based on …

[PDF][PDF] Development of learning media based on cross puzzle game in science learning to improve learning outcomes

O Alika, EH Radia - Jurnal Penelitian Pendidikan IPA, 2021 - academia.edu
The interest of students in learning Science in Elementary Schools will increase if the
teacher uses different learning media than usual. This research and development aim to …

Pengembangan modul pembelajaran biologi berbasis pendekatan saintifik untuk meningkatkan hasil belajar siswa

MW Setiyadi - Journal of educational science and technology, 2017 - neliti.com
The purpose of this study was to develop a scientific-based learning module on a valid
ecological concept, practical and effective to the students of Senior High School. The …

Developing STEM based student's book for grade xii biotechnology topics

B Wahono, AM Rosalina, AP Utomo… - Journal of Education …, 2018 - edulearn.intelektual.org
The study aims to develop a valid, practical and effective Biology student's book based on
Science Technology Engineering and Mathematics (STEM) on the topic of biotechnology for …

Development of Project Based Learning With STEAM Approach Model in Improving the Science Literacy Ability of High School Students

N Nuraini, F Nurul Fajri… - … Journal of Science …, 2023 - eprints.hamzanwadi.ac.id
Facing today's 21st century learning, teachers need to foster science literacy and consider
learning strategies that are appropriate to the conditions and potential of learners. This study …

Development of science learning tools using the STEM approach to train problem solving ability and students activeness in global warming material

A Isatunada, S Haryani - Jurnal Pendidikan Sains Indonesia …, 2021 - jurnal.usk.ac.id
The success of learning in schools cannot be separated from planning appropriate learning
strategies and learning tools used by teachers in the classroom. The learning device is used …

Developing Biology Students' Worksheet Based on STEAM to Empower Science Process Skills.

I Patresia, M Silitonga, A Ginting - Journal of Biological Education Indonesia …, 2020 - ERIC
Students' worksheets, as learning material, is important to achieve learning outcomes. This
study aimed to develop students' worksheet, based on STEAM (Science, Technology …

Developing the fun and educative module in plant morphology and anatomy learning for tenth graders

A Suciyati, T Adian - JPBI (Jurnal Pendidikan Biologi Indonesia), 2018 - ejournal.umm.ac.id
This research aims to examine the eligibility of and responses from expert media, expert
material, practitioners and students' on the 'Fun and Educative'biology module. The module …

The development of monopoly game as media for science learning at elementary school

MJA Putra, M Nisa - Al-Ishlah: Jurnal Pendidikan, 2021 - journal.staihubbulwathan.id
The purpose of this study was to examine the validity of the development of the game of
Monopoly on hydrospheric science learning in grade V Elementary School. Research and …

[PDF][PDF] Pengembangan Media Sains Berbasis Game Edukasi pada Materi Tata Surya

T Arifin, U Rosidin, I Wahyudi - Jurnal pembelajaran fisika, 2015 - academia.edu
The development of science media based on educational game on solar system's material.
This study aimed to create a science media based on education game that was integrated …