[图书][B] High Quality Shading and Lighting for Hardware Accelerated Rendering

W Heidrich - 1999 - books.google.com
With fast 3D graphics becoming more and more available even on low end platforms, the
focus in developing new graphics hardware is beginning to shift towards higher quality …

Realistic, hardware-accelerated shading and lighting

W Heidrich, HP Seidel - Proceedings of the 26th annual conference on …, 1999 - dl.acm.org
With fast 3D graphics becoming more and more available even on low end platforms, the
focus in hardware-accelerated rendering is beginning to shift towards higher quality …

Beyond programmable shading (parts I and II)

A Lefohn, M Houston, J Andersson… - ACM SIGGRAPH 2009 …, 2009 - dl.acm.org
There are strong indications that the future of interactive graphics programming is a more
flexible model than today's OpenGL/Direct3D pipelines. Graphics developers need a basic …

Combining edges and points for interactive high-quality rendering

K Bala, B Walter, DP Greenberg - ACM Transactions on Graphics (TOG), 2003 - dl.acm.org
This paper presents a new interactive rendering and display technique for complex scenes
with expensive shading, such as global illumination. Our approach combines sparsely …

[图书][B] Real-Time Shading

M Olano, J Hart, W Heidrich, M McCool - 2002 - books.google.com
This book covers real-time shading systems, their design and how they work. Procedural
shading, long valued for off-line rendering and production animation is now possible on …

Forward+: A step toward film-style shading in real time

T Harada, J McKee, JC Yang - GPU Pro 360 Guide to Rendering, 2018 - taylorfrancis.com
This chapter presents Forward+, a rendering pipeline that adds a Graphics Processing Unit
(GPU) compute-based light-culling stage to the traditional forward-rendering pipeline to …

Hardware lighting and shading: a survey

J Kautz - Computer Graphics Forum, 2004 - Wiley Online Library
Traditionally, hardware rasterizers only support the Phong lighting model in combination
with Gouraud shading using point light sources. However, the Phong lighting model is …

[图书][B] GPU-based techniques for global illumination effects

L Szirmay-Kalos, L Szécsi, M Sbert - 2022 - books.google.com
This book presents techniques to render photo-realistic images by programming the
Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions …

Real-time programmable shading

A Lastra, S Molnar, M Olano, Y Wang - Proceedings of the 1995 …, 1995 - dl.acm.org
One of the main techniques used by software renderers to produce stunningly realistic
images is programmable shading—executing an arbitrarily complex program to compute the …

Real-time shading

M Olano, K Akeley, JC Hart, W Heidrich… - ACM SIGGRAPH 2004 …, 2004 - dl.acm.org
Real-time procedural shading was once seen as a distant dream. When the first version of
this course was offered four years ago, real-time shading was possible, but only with one-of …