A practical algorithm for rendering interreflections with all-frequency brdfs

K Xu, YP Cao, LQ Ma, Z Dong, R Wang… - ACM Transactions on …, 2014 - dl.acm.org
Algorithms for rendering interreflection (or indirect illumination) effects often make
assumptions about the frequency range of the materials' reflectance properties. For …

[PDF][PDF] Approximation of glossy reflection with prefiltered environment maps

J Kautz, MD McCool - Graphics Interface, 2000 - researchgate.net
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional
reflectance distribution functions (BRDFs) at interactive rates using texture mapping. This …

Precomputed radiance transfer field for rendering interreflections in dynamic scenes

M Pan, R Wang Xinguo Liu, Q Peng… - Computer Graphics …, 2007 - Wiley Online Library
In this paper, we introduce a new representation–radiance transfer fields (RTF)–for
rendering interreflections in dynamic scenes under low frequency illumination. The RTF …

Illuminating micro geometry based on precomputed visibility

W Heidrich, K Daubert, J Kautz, HP Seidel - Proceedings of the 27th …, 2000 - dl.acm.org
Many researchers have been arguing that geometry, bump maps, and BRDFs present a
hierarchy of detail that should be exploited for efficient rendering purposes. In practice …

Matrix radiance transfer

J Lehtinen, J Kautz - Proceedings of the 2003 symposium on Interactive …, 2003 - dl.acm.org
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-
frequency environment maps, including self-shadowing and interreflections. The expensive …

Interactive glossy reflections using gpu‐based ray tracing with adaptive lod

X Yu, R Wang, J Yu - Computer Graphics Forum, 2008 - Wiley Online Library
We present an interactive GPU‐based algorithm for accurately rendering high‐quality,
dynamic glossy reflection effects from both HDR environment maps and local scene objects …

[PDF][PDF] Precomputed radiance transfer for real-time indirect lighting using a spectral mesh basis

R Wang, J Zhu, G Humphreys - … of the 18th Eurographics conference on …, 2007 - diglib.eg.org
Simulating indirect lighting effects has been a challenging topic in many real-time rendering
and design applications. This paper presents a novel method, based on precomputed …

[PDF][PDF] Real-time brdf-based lighting using cube-maps

C Wynn - Retrieved on July, 2004 - developer.download.nvidia.com
The goal of this paper is to present a practical overview and an implementation guide for
real-time rendering using Bi-directional Reflectance Distribution Functions (BRDFs). This …

All-frequency interactive relighting of translucent objects with single and multiple scattering

R Wang, J Tran, D Luebke - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a technique, based on precomputed light transport, for interactive rendering of
translucent objects under all-frequency environment maps. We consider the complete …

All-frequency relighting of glossy objects

R Wang, J Tran, D Luebke - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
We present a technique for interactive rendering of glossy objects in complex and dynamic
lighting environments that captures interreflections and all-frequency shadows. Our system …