A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mapping. This …
M Pan, R Wang Xinguo Liu, Q Peng… - Computer Graphics …, 2007 - Wiley Online Library
In this paper, we introduce a new representation–radiance transfer fields (RTF)–for rendering interreflections in dynamic scenes under low frequency illumination. The RTF …
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice …
J Lehtinen, J Kautz - Proceedings of the 2003 symposium on Interactive …, 2003 - dl.acm.org
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low- frequency environment maps, including self-shadowing and interreflections. The expensive …
X Yu, R Wang, J Yu - Computer Graphics Forum, 2008 - Wiley Online Library
We present an interactive GPU‐based algorithm for accurately rendering high‐quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects …
R Wang, J Zhu, G Humphreys - … of the 18th Eurographics conference on …, 2007 - diglib.eg.org
Simulating indirect lighting effects has been a challenging topic in many real-time rendering and design applications. This paper presents a novel method, based on precomputed …
C Wynn - Retrieved on July, 2004 - developer.download.nvidia.com
The goal of this paper is to present a practical overview and an implementation guide for real-time rendering using Bi-directional Reflectance Distribution Functions (BRDFs). This …
R Wang, J Tran, D Luebke - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a technique, based on precomputed light transport, for interactive rendering of translucent objects under all-frequency environment maps. We consider the complete …
R Wang, J Tran, D Luebke - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
We present a technique for interactive rendering of glossy objects in complex and dynamic lighting environments that captures interreflections and all-frequency shadows. Our system …