K Bala, B Walter, DP Greenberg - ACM Transactions on Graphics (TOG), 2003 - dl.acm.org
This paper presents a new interactive rendering and display technique for complex scenes with expensive shading, such as global illumination. Our approach combines sparsely …
Recent approaches to global illumination for dynamic scenes achieve interactive frame rates by using coarse approximations to geometry, lighting, or both, which limits scene complexity …
C Buchalew, D Fussell - ACM SIGGRAPH Computer Graphics, 1989 - dl.acm.org
We present a technique for modeling global illumination which allows a wide variety of reflectance functions. Scene coherence is exploited in a preprocessing step in which the …
R Wang, R Wang, K Zhou, M Pan, H Bao - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
This paper presents a GPU-based method for interactive global illumination that integrates complex effects such as multi-bounce indirect lighting, glossy reflections, caustics, and …
P Tole, F Pellacini, B Walter… - ACM Transactions on …, 2002 - dl.acm.org
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality …
F Pellacini, K Vidimče, A Lefohn, A Mohr… - ACM Transactions on …, 2005 - dl.acm.org
In computer cinematography, the process of lighting design involves placing and configuring lights to define the visual appearance of environments and to enhance story elements. This …
E Tabellion, A Lamorlette - ACM SIGGRAPH 2004 Papers, 2004 - dl.acm.org
Lighting models used in the production of computer generated feature animation have to be flexible, easy to control, and efficient to compute. Global illumination techniques do not lend …
We present a new, real-time method for rendering diffuse and glossy objects in low- frequency lighting environments that captures soft shadows, interreflections, and caustics …
A Iones, A Krupkin, M Sbert… - IEEE computer graphics …, 2003 - ieeexplore.ieee.org
Fast, realistic lighting for video games Page 1 Usually you would use an expensive method like radiosity or ray tracing (or a combination of both) to simulate global illumination effects …