Realistic, hardware-accelerated shading and lighting

W Heidrich, HP Seidel - Proceedings of the 26th annual conference on …, 1999 - dl.acm.org
With fast 3D graphics becoming more and more available even on low end platforms, the
focus in hardware-accelerated rendering is beginning to shift towards higher quality …

Combining edges and points for interactive high-quality rendering

K Bala, B Walter, DP Greenberg - ACM Transactions on Graphics (TOG), 2003 - dl.acm.org
This paper presents a new interactive rendering and display technique for complex scenes
with expensive shading, such as global illumination. Our approach combines sparsely …

Micro-rendering for scalable, parallel final gathering

T Ritschel, T Engelhardt, T Grosch, HP Seidel… - ACM Transactions on …, 2009 - dl.acm.org
Recent approaches to global illumination for dynamic scenes achieve interactive frame rates
by using coarse approximations to geometry, lighting, or both, which limits scene complexity …

Illumination networks: Fast realistic rendering with general reflectance functions

C Buchalew, D Fussell - ACM SIGGRAPH Computer Graphics, 1989 - dl.acm.org
We present a technique for modeling global illumination which allows a wide variety of
reflectance functions. Scene coherence is exploited in a preprocessing step in which the …

An efficient GPU-based approach for interactive global illumination

R Wang, R Wang, K Zhou, M Pan, H Bao - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
This paper presents a GPU-based method for interactive global illumination that integrates
complex effects such as multi-bounce indirect lighting, glossy reflections, caustics, and …

Interactive global illumination in dynamic scenes

P Tole, F Pellacini, B Walter… - ACM Transactions on …, 2002 - dl.acm.org
In this paper, we present a system for interactive computation of global illumination in
dynamic scenes. Our system uses a novel scheme for caching the results of a high quality …

Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography

F Pellacini, K Vidimče, A Lefohn, A Mohr… - ACM Transactions on …, 2005 - dl.acm.org
In computer cinematography, the process of lighting design involves placing and configuring
lights to define the visual appearance of environments and to enhance story elements. This …

An approximate global illumination system for computer generated films

E Tabellion, A Lamorlette - ACM SIGGRAPH 2004 Papers, 2004 - dl.acm.org
Lighting models used in the production of computer generated feature animation have to be
flexible, easy to control, and efficient to compute. Global illumination techniques do not lend …

Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments

PP Sloan, J Kautz, J Snyder - … Papers: Pushing the Boundaries, Volume 2, 2023 - dl.acm.org
We present a new, real-time method for rendering diffuse and glossy objects in low-
frequency lighting environments that captures soft shadows, interreflections, and caustics …

Fast, realistic lighting for video games

A Iones, A Krupkin, M Sbert… - IEEE computer graphics …, 2003 - ieeexplore.ieee.org
Fast, realistic lighting for video games Page 1 Usually you would use an expensive method
like radiosity or ray tracing (or a combination of both) to simulate global illumination effects …