Pain and musculoskeletal pain syndromes related to computer and video game use in adolescents

AL Zapata, AJ Pantoja Moraes, C Leone… - European journal of …, 2006 - Springer
The objective of the present study was to evaluate the presence of pain and musculoskeletal
pain syndromes in adolescents and associate them to computer and video game use. A …

Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use

GRR Silva, ACR Pitangui, MKA Xavier… - Jornal de …, 2016 - SciELO Brasil
Objective: This study investigated the presence of musculoskeletal symptoms in high school
adolescents from public schools and its association with electronic device use. Methods …

Musculoskeletal pain and musculoskeletal syndromes in adolescents are related to electronic devices

LB Queiroz, B Lourenço, LEV Silva… - Jornal de …, 2018 - SciELO Brasil
Objective: To evaluate television and simultaneous electronic devices use in adolescents
with musculoskeletal pain and musculoskeletal pain syndromes. Methods: A cross-sectional …

Prevalence of musculoskeletal pain in adolescents and its association with the use of electronic devices

IB Saueressig, VMA Oliveira, MKA Xavier, LRA Santos… - Revista Dor, 2015 - SciELO Brasil
ABSTRACT BACKGROUND AND OBJECTIVES: The use of electronic devices has
reconfigured the daily life of adolescents; however, their excessive use may be associated to …

Musculoskeletal symptoms and computer use among Finnish adolescents-pain intensity and inconvenience to everyday life: a cross-sectional study

PT Hakala, LA Saarni, RL Punamäki… - BMC musculoskeletal …, 2012 - Springer
Background Musculoskeletal symptoms among adolescents are related to the time spent
using a computer, but little is known about the seriousness of the symptoms or how much …

The pattern of electronic game use and related bodily discomfort in Hong Kong primary school children

DPY Lui, GPY Szeto, AYM Jones - Computers & Education, 2011 - Elsevier
The present study examined the usage pattern of electronic game devices among primary
school children in Hong Kong. Commonly used types of games devices were grouped into …

Neck/shoulder, low back, and arm pain in relation to computer use, physical activity, stress, and depression among Dutch adolescents

ACM Diepenmaat, MF Van der Wal, HCW De Vet… - …, 2006 - publications.aap.org
OBJECTIVE. To examine among adolescents (1) the prevalence of neck/shoulder, low back,
and arm pain within different sociodemographic groups and (2) the association of …

The impact of digital game addiction on musculoskeletal system of secondary school children

F Cankurtaran, Ö Menevşe, A Namlı… - Nigerian journal of …, 2022 - journals.lww.com
Background: The widespread use of digital devices causes adolescents to spend long
periods of time in front of the screen. Aims: This study aimed to analyze the impacts of digital …

Computer products usage and prevalence of computer related musculoskeletal discomfort among adolescents

DCH Siu, LA Tse, ITS Yu, SM Griffiths - Work, 2009 - content.iospress.com
The objective of this study was to investigate the pattern of computer related activities among
Hong Kong adolescents and the prevalence of musculoskeletal discomfort by anatomic …

Musculoskeletal pain in obese adolescents

SN Jannini, U Dória-Filho, D Damiani, CAA Silva - Jornal de pediatria, 2011 - SciELO Brasil
Objective: To determine the prevalence of pain, musculoskeletal syndromes, orthopedic
disorders and using computers and playing videogames among obese adolescents …