C Li, TT Ngo, H Nagahara - … of the IEEE/CVF Conference on …, 2023 - openaccess.thecvf.com
In this work, we propose an inverse rendering model that estimates 3D shape, spatially- varying reflectance, homogeneous subsurface scattering parameters, and an environment …
Reconstructing the shape and appearance of real‐world objects using measured 2D images has been a long‐standing inverse rendering problem. In this paper, we introduce a new …
HG Chung, S Choi, SH Baek - Proceedings of the IEEE/CVF …, 2024 - openaccess.thecvf.com
We present differentiable point-based inverse rendering DPIR an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and …
X Hao, A Varshney - Acm Transactions on Graphics (Tog), 2004 - dl.acm.org
Subsurface scattering is important for photo-realistic rendering of translucent materials. We make approximations to the BSSRDF model and propose a simple lighting model to …
We present an end-to-end inverse rendering pipeline that includes a fully differentiable renderer, and can reconstruct geometry, materials, and illumination from scratch from a set …
When the shape of an object is known, its appearance is determined by the spatially-varying reflectance function defined on its surface. Image-based rendering methods that use …
Reconstructing shape and reflectance properties from images is a highly under-constrained problem, and has previously been addressed by using specialized hardware to capture …
Real-world objects are usually composed of a number of different materials that often show subtle changes even within a single material. Photorealistic rendering of such objects …
J Dupuy, W Jakob - ACM Transactions on graphics (TOG), 2018 - dl.acm.org
One of the key ingredients of any physically based rendering system is a detailed specification characterizing the interaction of light and matter of all materials present in a …