All-frequency relighting of glossy objects

R Wang, J Tran, D Luebke - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
We present a technique for interactive rendering of glossy objects in complex and dynamic
lighting environments that captures interreflections and all-frequency shadows. Our system …

[PDF][PDF] All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation.

R Wang, J Tran, DP Luebke - Rendering Techniques, 2004 - diglib.eg.org
This paper presents a technique, based on pre-computed light transport and separable
BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency …

[PDF][PDF] All-Frequency Precomputed Radiance Transfer for Glossy Objects.

X Liu, PPJ Sloan, HY Shum, J Snyder - Rendering Techniques, 2004 - microsoft.com
We introduce a method based on precomputed radiance transfer (PRT) that allows
interactive rendering of glossy surfaces and includes shadowing effects from dynamic,“all …

Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments

PP Sloan, J Kautz, J Snyder - … Papers: Pushing the Boundaries, Volume 2, 2023 - dl.acm.org
We present a new, real-time method for rendering diffuse and glossy objects in low-
frequency lighting environments that captures soft shadows, interreflections, and caustics …

Matrix radiance transfer

J Lehtinen, J Kautz - Proceedings of the 2003 symposium on Interactive …, 2003 - dl.acm.org
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-
frequency environment maps, including self-shadowing and interreflections. The expensive …

An Analysis of the In‐Out BRDF Factorization for View‐Dependent Relighting

D Mahajan, YT Tseng… - Computer Graphics …, 2008 - Wiley Online Library
Interactive rendering with dynamic natural lighting and changing view is a long‐standing
goal in computer graphics. Recently, precomputation‐based methods for all‐frequency …

All-frequency interactive relighting of translucent objects with single and multiple scattering

R Wang, J Tran, D Luebke - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a technique, based on precomputed light transport, for interactive rendering of
translucent objects under all-frequency environment maps. We consider the complete …

Real-time BRDF editing in complex lighting

A Ben-Artzi, R Overbeck, R Ramamoorthi - ACM Transactions on …, 2006 - dl.acm.org
Current systems for editing BRDFs typically allow users to adjust analytic parameters while
visualizing the results in a simplified setting (eg unshadowed point light). This paper …

Real-time editing and relighting of homogeneous translucent materials

R Wang, E Cheslack-Postava, R Wang, D Luebke… - The Visual …, 2008 - Springer
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF
parameters at precomputation time. We present a novel method for accurate rendering and …

[PDF][PDF] Precomputed radiance transfer for real-time indirect lighting using a spectral mesh basis

R Wang, J Zhu, G Humphreys - … of the 18th Eurographics conference on …, 2007 - diglib.eg.org
Simulating indirect lighting effects has been a challenging topic in many real-time rendering
and design applications. This paper presents a novel method, based on precomputed …