A quantized-diffusion model for rendering translucent materials

E d'Eon, G Irving - ACM transactions on graphics (TOG), 2011 - dl.acm.org
We present a new BSSRDF for rendering images of translucent materials. Previous diffusion
BSSRDFs are limited by the accuracy of classical diffusion theory. We introduce a modified …

A practical analytic single scattering model for real time rendering

B Sun, R Ramamoorthi, SG Narasimhan… - ACM Transactions on …, 2005 - dl.acm.org
We consider real-time rendering of scenes in participating media, capturing the effects of
light scattering in fog, mist and haze. While a number of sophisticated approaches based on …

Real-time rendering of translucent meshes

X Hao, A Varshney - Acm Transactions on Graphics (Tog), 2004 - dl.acm.org
Subsurface scattering is important for photo-realistic rendering of translucent materials. We
make approximations to the BSSRDF model and propose a simple lighting model to …

All-frequency interactive relighting of translucent objects with single and multiple scattering

R Wang, J Tran, D Luebke - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a technique, based on precomputed light transport, for interactive rendering of
translucent objects under all-frequency environment maps. We consider the complete …

Rendering translucent materials using photon diffusion

C Donner, HW Jensen - Acm siggraph 2008 classes, 2008 - dl.acm.org
We present a new algorithm for rendering translucent materials that combines photon
tracing with diffusion. This combination makes it possible to efficiently render highly …

Modeling and rendering of heterogeneous translucent materials using the diffusion equation

J Wang, S Zhao, X Tong, S Lin, Z Lin, Y Dong… - ACM Transactions on …, 2008 - dl.acm.org
In this article, we propose techniques for modeling and rendering of heterogeneous
translucent materials that enable acquisition from measured samples, interactive editing of …

Real‐time homogenous translucent material editing

K Xu, Y Gao, Y Li, T Ju, SM Hu - Computer Graphics Forum, 2007 - Wiley Online Library
This paper presents a novel method for real‐time homogenous translucent material editing
under fixed illumination. We consider the complete analytic BSSRDF model proposed by …

[PDF][PDF] Reflectance Sharing: Image-based Rendering from a Sparse Set of Images.

TE Zickler, S Enrique, R Ramamoorthi… - Rendering …, 2005 - cseweb.ucsd.edu
When the shape of an object is known, its appearance is determined by the spatially-varying
reflectance function defined on its surface. Image-based rendering methods that use …

An anisotropic BRDF model for fitting and Monte Carlo rendering

M Kurt, L Szirmay-Kalos, J Křivánek - ACM SIGGRAPH Computer …, 2010 - dl.acm.org
In this paper we propose a new physically plausible, anisotropic Bidirectional Reflectance
Distribution Function (BRDF) for fitting and for importance sampling in global illumination …

Reconstructing translucent objects using differentiable rendering

X Deng, F Luan, B Walter, K Bala… - ACM SIGGRAPH 2022 …, 2022 - dl.acm.org
Inverse rendering is a powerful approach to modeling objects from photographs, and we
extend previous techniques to handle translucent materials that exhibit subsurface …