We consider real-time rendering of scenes in participating media, capturing the effects of light scattering in fog, mist and haze. While a number of sophisticated approaches based on …
X Hao, A Varshney - Acm Transactions on Graphics (Tog), 2004 - dl.acm.org
Subsurface scattering is important for photo-realistic rendering of translucent materials. We make approximations to the BSSRDF model and propose a simple lighting model to …
R Wang, J Tran, D Luebke - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a technique, based on precomputed light transport, for interactive rendering of translucent objects under all-frequency environment maps. We consider the complete …
We present a new algorithm for rendering translucent materials that combines photon tracing with diffusion. This combination makes it possible to efficiently render highly …
In this article, we propose techniques for modeling and rendering of heterogeneous translucent materials that enable acquisition from measured samples, interactive editing of …
K Xu, Y Gao, Y Li, T Ju, SM Hu - Computer Graphics Forum, 2007 - Wiley Online Library
This paper presents a novel method for real‐time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by …
When the shape of an object is known, its appearance is determined by the spatially-varying reflectance function defined on its surface. Image-based rendering methods that use …
In this paper we propose a new physically plausible, anisotropic Bidirectional Reflectance Distribution Function (BRDF) for fitting and for importance sampling in global illumination …
X Deng, F Luan, B Walter, K Bala… - ACM SIGGRAPH 2022 …, 2022 - dl.acm.org
Inverse rendering is a powerful approach to modeling objects from photographs, and we extend previous techniques to handle translucent materials that exhibit subsurface …