[PDF][PDF] Real shading in unreal engine 4

B Karis, E Games - Proc. Physically Based Shading Theory …, 2013 - cdn2.unrealengine.com
About a year ago, we decided to invest some time in improving our shading model and
embrace a more physically based material workflow. This was driven partly by a desire to …

[PDF][PDF] The lit sphere: A model for capturing NPR shading from art

PPJ Sloan, W Martin, A Gooch, B Gooch - Graphics interface, 2001 - Citeseer
While traditional graphics techniques provide for the realistic display of three-dimensional
objects, these methods often lack the flexibility to emulate expressive effects found in the …

Practical physically-based shading in film and game production

S McAuley, S Hill, N Hoffman, Y Gotanda… - ACM SIGGRApH 2012 …, 2012 - dl.acm.org
Physically based shading is increasingly important in both film and game production. By
adhering to physically based, energy-conserving shading models, one can easily create …

[PDF][PDF] Rendering with coherent layers

J Lengyel, J Snyder - Proceedings of the 24th annual conference on …, 1997 - dl.acm.org
For decades, animated cartoons and movie special effects have factored the rendering of a
scene into layers that are updated independently and composed in the final display. We …

X-toon: An extended toon shader

P Barla, J Thollot, L Markosian - … of the 4th international symposium on …, 2006 - dl.acm.org
Traditional toon shading uses a 1D texture that describes how tone varies with surface
orientation relative to a given light source. In this paper we describe two extensions to the …

[PDF][PDF] A shading language on graphics hardware: The PixelFlow shading system

M Olano, A Lastra - Proceedings of the 25th annual conference on …, 1998 - dl.acm.org
Over the years, there have been two main branches of computer graphics image-synthesis
research; one focused on interactivity, the other on image quality. Procedural shading is a …

Midas projection: Markerless and modelless dynamic projection mapping for material representation

L Miyashita, Y Watanabe, M Ishikawa - ACM Transactions on Graphics …, 2018 - dl.acm.org
The visual appearance of an object can be disguised by projecting virtual shading as if
overwriting the material. However, conventional projection-mapping methods depend on …

Interactive multi-pass programmable shading

MS Peercy, M Olano, J Airey, PJ Ungar - Proceedings of the 27th annual …, 2000 - dl.acm.org
Programmable shading is a common technique for production animation, but interactive
programmable shading is not yet widely available. We support interactive programmable …

Realistic, hardware-accelerated shading and lighting

W Heidrich, HP Seidel - Proceedings of the 26th annual conference on …, 1999 - dl.acm.org
With fast 3D graphics becoming more and more available even on low end platforms, the
focus in hardware-accelerated rendering is beginning to shift towards higher quality …

[PDF][PDF] Clustered deferred and forward shading

O Olsson, M Billeter, U Assarsson - Proceedings of the Fourth ACM …, 2012 - diglib.eg.org
This paper presents and investigates Clustered Shading for deferred and forward rendering.
In Clustered Shading, view samples with similar properties (eg 3D-position and/or normal) …