Midas projection: Markerless and modelless dynamic projection mapping for material representation

L Miyashita, Y Watanabe, M Ishikawa - ACM Transactions on Graphics …, 2018 - dl.acm.org
The visual appearance of an object can be disguised by projecting virtual shading as if
overwriting the material. However, conventional projection-mapping methods depend on …

Temporally adaptive shading reuse for real-time rendering and virtual reality

JH Mueller, T Neff, P Voglreiter, M Steinberger… - ACM Transactions on …, 2021 - dl.acm.org
Temporal coherence has the potential to enable a huge reduction of shading costs in
rendering. Existing techniques focus either only on spatial shading reuse or cannot …

Light warping for enhanced surface depiction

R Vergne, R Pacanowski, P Barla, X Granier… - ACM SIGGRAPH 2009 …, 2009 - dl.acm.org
Recent research on the human visual system shows that our perception of object shape
relies in part on compression and stretching of the reflected lighting environment onto its …

[PDF][PDF] Real shading in unreal engine 4

B Karis, E Games - Proc. Physically Based Shading Theory …, 2013 - cdn2.unrealengine.com
About a year ago, we decided to invest some time in improving our shading model and
embrace a more physically based material workflow. This was driven partly by a desire to …

Locally controllable stylized shading

H Todo, K Anjyo, W Baxter, T Igarashi - ACM Transactions on Graphics …, 2007 - dl.acm.org
Recent progress in non-photorealistic rendering (NPR) has led to many stylized shading
techniques that efficiently convey visual information about the objects depicted. Another …

[PDF][PDF] Per-pixel displacement mapping with distance functions

W Donnelly - GPU gems, 2005 - dimap.ufrn.br
In this chapter, we present distance mapping, a technique for adding small-scale
displacement mapping to objects in a pixel shader. We treat displacement mapping as a ray …

Appgen: Interactive material modeling from a single image

Y Dong, X Tong, F Pellacini, B Guo - Proceedings of the 2011 …, 2011 - dl.acm.org
We present AppGen, an interactive system for modeling materials from a single image.
Given a texture image of a nearly planar surface lit with directional lighting, our system …

[PDF][PDF] The lit sphere: A model for capturing NPR shading from art

PPJ Sloan, W Martin, A Gooch, B Gooch - Graphics interface, 2001 - Citeseer
While traditional graphics techniques provide for the realistic display of three-dimensional
objects, these methods often lack the flexibility to emulate expressive effects found in the …

Apparent relief: a shape descriptor for stylized shading

R Vergne, P Barla, X Granier, C Schlick - Proceedings of the 6th …, 2008 - dl.acm.org
Shape depiction in non-photorealistic rendering of 3D objects has mainly been concerned
with the extraction of contour lines, which are generally detected by tracking the …

Stylit: illumination-guided example-based stylization of 3d renderings

J Fišer, O Jamriška, M Lukáč, E Shechtman… - ACM Transactions on …, 2016 - dl.acm.org
We present an approach to example-based stylization of 3D renderings that better preserves
the rich expressiveness of hand-created artwork. Unlike previous techniques, which are …