Practical physically-based shading in film and game production

S McAuley, S Hill, N Hoffman, Y Gotanda… - ACM SIGGRApH 2012 …, 2012 - dl.acm.org
Physically based shading is increasingly important in both film and game production. By
adhering to physically based, energy-conserving shading models, one can easily create …

Physically based shading in theory and practice

S McAuley, S Hill, A Martinez, R Villemin… - ACM SIGGRAPH 2013 …, 2013 - dl.acm.org
Physically based shading is increasingly important in both film and game production. By
adhering to physically based, energy-conserving shading models, one can easily create …

[PDF][PDF] Background: physics and math of shading

N Hoffman - Physically Based Shading in Theory and Practice, 2013 - neil3d.github.io
In this section of the course notes, we will go over the fundamentals behind physically based
shading models, starting with a qualitative description of the underlying physics, followed by …

[PDF][PDF] Physically-based shading at disney

B Burley, WDA Studios - Acm Siggraph, 2012 - media.disneyanimation.com
Following our success with physically based hair shading on Tangled [27], we began
considering physically based shading models for a broader range of materials. With the …

[图书][B] Real-Time Shading

M Olano, J Hart, W Heidrich, M McCool - 2002 - books.google.com
This book covers real-time shading systems, their design and how they work. Procedural
shading, long valued for off-line rendering and production animation is now possible on …

[图书][B] Advanced lighting and materials with shaders

K Dempski, E Viale - 2005 - books.google.com
The world around us is filled with subtle lighting effects, but until recently it was not possible
to duplicate these real-world effects in computer games because of the limits of consumer …

[PDF][PDF] Real shading in unreal engine 4

B Karis, E Games - Proc. Physically Based Shading Theory …, 2013 - cdn2.unrealengine.com
About a year ago, we decided to invest some time in improving our shading model and
embrace a more physically based material workflow. This was driven partly by a desire to …

[PDF][PDF] The lit sphere: A model for capturing NPR shading from art

PPJ Sloan, W Martin, A Gooch, B Gooch - Graphics interface, 2001 - Citeseer
While traditional graphics techniques provide for the realistic display of three-dimensional
objects, these methods often lack the flexibility to emulate expressive effects found in the …

Surface flows for image-based shading design

R Vergne, P Barla, RW Fleming, X Granier - ACM Transactions on …, 2012 - dl.acm.org
We present a novel method for producing convincing pictures of shaded objects based
entirely on 2D image operations. This approach, which we call image-based shading …

Tiled shading

O Olsson, U Assarsson - Journal of Graphics, GPU, and Game …, 2011 - Taylor & Francis
In this article we describe and investigate tiled shading. The tiled techniques, though simple,
enable substantial improvements to both deferred and forward shading. Tiled Shading has …