Eyespy: supporting navigation through play

M Bell, S Reeves, B Brown, S Sherwood… - Proceedings of the …, 2009 - dl.acm.org
This paper demonstrates how useful content can be generated as a by-product of an
enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos …

GEMS: the design and evaluation of a location-based storytelling game

J Procyk, C Neustaedter - Proceedings of the 17th ACM conference on …, 2014 - dl.acm.org
It is now possible to capture geotagged photos and videos and share them with family and
friends. Yet the reality is that applications for capturing and viewing this information are not …

Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer

S Matyas, C Matyas, C Schlieder, P Kiefer… - Proceedings of the …, 2008 - dl.acm.org
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for
game design where useful but boring tasks, like labeling a random image found in the web …

MobiMissions: the game of missions for mobile phones

L Grant, H Daanen, S Benford, A Hampshire… - ACM SIGGRAPH 2007 …, 2007 - dl.acm.org
Mobimissions is a location-based pervasive social game in which players use camera
phones with location-based capabilities to create, share and reply to real-world missions …

The error of our ways: the experience of self-reported position in a location-based game

S Benford, W Seager, M Flintham, R Anastasi… - … , UK, September 7-10 …, 2004 - Springer
We present a study of people's use of positional information as part of a collaborative
location-based game. The game exploits self-reported positioning in which mobile players …

Extending authoring tools for location-aware applications with an infrastructure visualization layer

L Oppermann, G Broll, M Capra, S Benford - UbiComp 2006: Ubiquitous …, 2006 - Springer
In current authoring tools for location-aware applications the designer typically places trigger
zones onto a map of the target environment and associates these with events and media …

Citywide: supporting interactive digital experiences across physical space

S Izadi, M Fraser, S Benford, M Flintham… - Personal and Ubiquitous …, 2002 - Springer
The Citywide project is exploring ways in which technology can provide people with rich and
engaging digital experiences as they move through physical space, including historical …

See it: a scalable location-based game for promoting physical activity

C Neustaedter, TK Judge - Proceedings of the ACM 2012 conference on …, 2012 - dl.acm.org
See It is a location-based treasure hunt game designed to promote physical activity amongst
players. In the game, players use ambiguous visual clues in the form of images and video …

Where on-line meets on the streets: experiences with mobile mixed reality games

M Flintham, S Benford, R Anastasi… - Proceedings of the …, 2003 - dl.acm.org
We describe two games in which online participants collaborated with mobile participants on
the city streets. In the first, the players were online and professional performers were on the …

Orchestrating a mixed reality game'on the ground'

A Crabtree, S Benford, T Rodden… - Proceedings of the …, 2004 - dl.acm.org
Successfully staging a mixed reality game in which online players are chased through a
virtual city by runners located in the real world requires extensive orchestration work. An …