[PDF][PDF] Analysis on the effects of the augmented reality-based STEAM program on education

HS Ahn, YM Choi - Advanced Science and Technology Letters, 2015 - scholar.archive.org
The purpose of this study is to develop an education program t hat can increase the learning
effect of students, and suggest a more syste matic and practical problem solving procedure …

An augmented reality-based mobile learning system to improve students' learning achievements and motivations in natural science inquiry activities

THC Chiang, SJH Yang, GJ Hwang - Journal of Educational Technology & …, 2014 - JSTOR
In this study, an augmented reality-based mobile learning system is proposed for conducting
inquiry-based learning activities. An experiment has been conducted to examine the …

The effect of web-based learning system using project-based learning of imagineering to enhance creative construction of multimedia skills and cooperative skills

P CHATWATTANA - Journal of Industrial Education, 2017 - ph01.tci-thaijo.org
The objectives of this research were 1) to analyze and synthesize the effect of web-based
learning system using project-based learning of Imagineering to enhance creative …

Visualization skills among engineering students using problem based learning fogarty model

A Ariffin, N Hamzah, ME Ismail… - Journal of Technical …, 2020 - penerbit.uthm.edu.my
Engineering Drawing subject’ s offered to all students who are enrolled in the civil
engineering, electrical engineering or mechanical engineering. These subjects develop …

A new integrated teaching mode for labor education course based on STEAM education

H Xue - International Journal of Emerging Technologies in …, 2022 - learntechlib.org
In the current market full of the competition of talents, the current education has focused on
how to cultivate the talents needed by the market, and STEAM education concept has also …

The Effect of the Augmented Reality Applications in Science Class on Students' 21st Century Skills and Basic Skills.

I Dilmen, N Atalay - Journal of Science Learning, 2021 - ERIC
This study investigates augmented reality (AR) applications on 21st-century skills and basic
skills of elementary school students. The research method is determined as a mixed method …

The design of augmented reality-based learning system applied in U-learning environment

J Xiao, Z Xu, Y Yu, S Cai, P Hansen - … 2016, Hangzhou, China, April 14-16 …, 2016 - Springer
The easy and widely accessibility of Internet resources makes it possible to support learning
almost anywhere at any time through powerful mobile technologies, and facilitate ubiquitous …

[PDF][PDF] An effect of STEAM activity programs on science learning interest

YT Kong, SC Huo - Advanced Science and Technology Letters, 2014 - scholar.archive.org
The purpose of this study is to find out the effects of using paper crafts in STEAM-based
learning on elementary school students' self efficacy, interest, and attitude toward science …

The effects of STEAM-based mobile learning on learning achievement and cognitive load

CC Chen, PH Huang - Interactive Learning Environments, 2023 - Taylor & Francis
In order to explore whether STEAM education in combination with elementary school
curriculums can help students' learning performance, this study developed a digital learning …

Development of Web-based learning with augmented reality (AR) to promote analytical thinking on computational thinking for high school

C Thabvithorn, C Samat - International Conference on Innovative …, 2022 - Springer
The objectives of this research were 1) to development of web-based learning with
augmented reality (AR) to promote analytical thinking on computational thinking for high …