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Geometric and texture modifications of objects in a virtual universe based on real world user characteristics

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Determining three-dimensional information from projections or placement of two-dimensional patterns

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Dynamic Surfaces for Virtual Reality Applications

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Geometrically and semanitically aware proxy for content placement

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System and method for linking real-world objects and object representations by pointing

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Probable reconstruction of surfaces in occluded regions by computed symmetry

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User interfaces for object exploration in virtual reality environments

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Utilizing topological maps for augmented or virtual reality

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Virtualization, visualization and autonomous design and development of objects

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