OptoBridge: assisting skill acquisition in the remote experimental collaboration

H Sun, Z Zhang, Y Liu, HBL Duh - … of the 28th Australian Conference on …, 2016 - dl.acm.org
In this paper an experimental teaching platform named OptoBridge is presented which
supports the sharing of the collaborative space for spatially distributed users to assist skill …

Employing different viewpoints for remote guidance in a collaborative augmented environment

H Sun, Y Liu, Z Zhang, X Liu, Y Wang - Proceedings of the sixth …, 2018 - dl.acm.org
This paper details the design, implementation and an initial evaluation of a collaborative
platform named OptoBridge, which is aimed at enhancing remote guidance and skill …

Prototype of learning tool with augmented reality and natural hand interaction using depth sensing camera

K Jeong, J Shim, T Han - Proceedings of the 24th Australian Computer …, 2012 - dl.acm.org
Interests in education are growing all over the world and many methods to raise their
learning effects have been suggested in the past few years. Especially, when augmented …

The Importance of Eye-Tracking Analysis in Immersive Learning-A Low Cost Solution

P Menezes, J Francisco, B Patrão - … & Internet of Things: Proceedings of …, 2018 - Springer
This article discusses the use of Virtual Reality as a tool for supporting learning and some of
its opportunities. The importance of using gaze tracking in immersive learning setups is also …

[PDF][PDF] Mixed reality learning spaces for collaborative experimentation: A challenge for engineering education and training

D Müller, FW Bruns, HH Erbe, B Robben… - International Journal of …, 2007 - Citeseer
Although the vast majority of research in human-computer interaction involves only our
senses of sight and hearing, with sporadic forays into touch, future laboratories used in …

Interactive mixed reality for collaborative remote laboratories

B Jailly, C Gravier, M Preda, J Fayolle - Proceedings of the third …, 2011 - dl.acm.org
In distance learning, remote laboratories (henceforth RLabs), allow students to perform real-
time tasks on laboratories over the Internet. However, existing tele-operations systems suffer …

Data-driven framework for an online 3D immersive environment for educational applications

A Arya, N Nowlan, N Sauriol - EDULEARN10 Proceedings, 2010 - library.iated.org
The use of virtual environments and on-line collaboration tools is rapidly growing. This is
thanks to hardware and software advances, and due to advantages such as ease of …

Artifice-augmented reality framework for distributed collaboration

A Mossel, C Schönauer, G Gerstweiler… - International Journal of …, 2012 - ijvr.eu
This paper introduces a flexible and powerful software framework based on an off the shelf
game engine which is used to develop distributed and collaborative virtual and augmented …

Remote hands-on experience: Distributed collaboration with augmented reality

M Krauß, K Riege, M Winter, L Pemberton - Learning in the Synergy of …, 2009 - Springer
Abstract One claim of Technology-Enhanced Learning (TEL) is to support and exploit
benefits from distance learning and remote collaboration. On the other hand, several …

[HTML][HTML] Hand-Controlled User Interfacing for Head-Mounted Augmented Reality Learning Environments

J Challenor, D White, D Murphy - Multimodal Technologies and …, 2023 - mdpi.com
With the rapid expansion of technology and hardware availability within the field of
Augmented Reality, building and deploying Augmented Reality learning environments has …