A Systematic Literature Review towards the Research of Game-Based Learning with Augmented Reality.

A Alper, ES Öztas, H Atun, D Çinar, M Moyenga - International Journal of …, 2021 - ERIC
Changes in the lifestyles of human beings keep up with science and technology in tandem
with the growth of science and technology. As in all fields, expectations are influenced by the …

The development of an augmented reality game-based learning environment

CH Chen, CH Ho, JB Lin - Procedia-Social and Behavioral Sciences, 2015 - Elsevier
An increasing number of applications that use virtual reality technology have appeared in
the classroom recently. Augmented reality (AR) uses humanized and interactive operations …

Increasing quality of learning experience using augmented reality educational games

M Videnovik, V Trajkovik, LV Kiønig, T Vold - Multimedia tools and …, 2020 - Springer
Adequate pedagogical approaches for integration of technology in the learning process
create new opportunities for improving the quality of teaching and learning experiences …

[PDF][PDF] Learning strategies using augmented reality technology in education: Meta-analysis

MFA Hanid, M Said, N Yahaya - Universal Journal of …, 2020 - pdfs.semanticscholar.org
The learning environment is changing rapidly with the advent of the Industrial Revolution
4.0. One of the trending technologies in education is Augmented Reality. The Augmented …

Integrating augmented reality, gamification, and serious games in computer science education

G Lampropoulos, E Keramopoulos, K Diamantaras… - Education …, 2023 - mdpi.com
This study aims to evaluate the impact of using augmented reality, gamification, and serious
games in computer science education. The study presents the development process of an …

[PDF][PDF] A review of research on augmented reality in education: Advantages and applications

NF Saidin, NDA Halim… - International education …, 2015 - pdfs.semanticscholar.org
Technology in education can influence students to learn actively and can motivate them,
leading to an effective process of learning. Previous research has identified the problem that …

Improving students' learning with a mobile augmented reality approach–the EduPARK game

L Pombo, MM Marques - Interactive Technology and Smart Education, 2019 - emerald.com
Purpose The purpose of this paper is to present a survey study that analyzes mobile
learning through students' opinion regarding the use of mobile devices for learning …

[PDF][PDF] Augmented reality in education and educational games-implementation and evaluation: a focused literature review

N Amanatidis - Computers and Children, 2022 - computersandchildren.com
Accepted: 21 Mar. 2022 Studies on augmented reality (AR) in education and in particular AR
games in education are gaining impetus worldwide. This area has been actively developing …

[PDF][PDF] Augmented Reality Game (ARG), 21st century skills and ESL classroom

KRM Rafiq, H Hashim - Journal of …, 2018 - download.garuda.kemdikbud.go.id
The rapid advancement of technologies is irrefutable with the emergence of the 4th
Industrial Revolution. Various industries have employed technologies in aiding their daily …

A preliminary study of the influence of game types on the learning interests of primary school students in digital games

MB Chen, SG Wang, YN Chen, XF Chen, YZ Lin - Education Sciences, 2020 - mdpi.com
Learning is mainly based on the students' mental activities. If they can learn spontaneously,
it will help increase their interest and the effectiveness of the learning. Learning through …