Research trends in virtual reality locomotion techniques

ES Martinez, AS Wu… - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) researchers have had a long-standing interest in studying locomotion for
developing new techniques, improving upon prior ones, and analyzing their effects on users …

An overview and analysis of publications on locomotion taxonomies

LM Prinz, T Mathew, S Klüber… - 2021 IEEE Conference …, 2021 - ieeexplore.ieee.org
In immersive virtual environments, locomotion allows users to change their viewpoint in the
virtual world and is one of the most common tasks. Locomotion taxonomies can describe …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

A systematic literature review of virtual reality locomotion taxonomies

LM Prinz, T Mathew, B Weyers - IEEE transactions on …, 2022 - ieeexplore.ieee.org
The change of the user's viewpoint in an immersive virtual environment, called locomotion,
is one of the key components in a virtual reality interface. Effects of locomotion, such as …

Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality

M Nabiyouni, A Saktheeswaran… - … IEEE Symposium on …, 2015 - ieeexplore.ieee.org
One of the goals of much virtual reality (VR) research is to increase realism. In particular,
many techniques for locomotion in VR attempt to approximate real-world walking. However …

Continuous vs. discontinuous (teleport) locomotion in vr: How implications can provide both benefits and disadvantages

BE Riecke, D Zielasko - 2021 IEEE conference on virtual reality …, 2021 - ieeexplore.ieee.org
In this short paper we provide a comparative overview of the implications of using
continuous vs. discontinuous (teleport) locomotion methods in VR, and argue how many of …

Locomotion vault: the extra mile in analyzing vr locomotion techniques

M Di Luca, H Seifi, S Egan… - Proceedings of the 2021 …, 2021 - dl.acm.org
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …

Literature review of locomotion techniques in virtual reality.

H Cherni, N Métayer… - International Journal of …, 2020 - search.ebscohost.com
This study represents a systematic literature review in which we explored the locomotion
techniques in virtual reality between 2012 and 2019. We analysed and compared 22 …

Wim: fast locomotion in virtual reality with spatial orientation gain & without motion sickness

L Berger, K Wolf - Proceedings of the 17th International Conference on …, 2018 - dl.acm.org
For locomotion in Virtual Reality (VR), different approaches exist. While continuously moving
across the ground through walking techniques or controller input is considered to be most …

Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions

T Luo, C Cai, Y Zhao, Y Fan, Z Pan, T Han… - Proceedings of the 36th …, 2023 - dl.acm.org
Using VR in reclining & lying positions is getting common for users, but upward views
caused by posture have to be redirected to be parallel to the ground as when users are …