A Villanueva, H Kotak, Z Liu, R Mehta, K Li… - Proceedings of the …, 2020 - dl.acm.org
Augmented reality (AR) is a unique hands-on learning tool that can help students in a pervasively misunderstood area of STEM learning, electrical circuitry. AR technology can …
J Woodward, F Alemu, N E. López Adames… - Proceedings of the …, 2022 - dl.acm.org
Children are being presented with augmented reality (AR) in different contexts, such as education and gaming. However, little is known about how children conceptualize AR …
Makerspace environments are becoming popular project-based learning spaces where students interact with physical objects and peer collaboration, while developing 21st century …
We introduce ARMath, a mobile Augmented Reality (AR) system that allows ch ildren to discover mathematical concepts in familiar, ord inary objects and engage with math …
Computational thinking is considered best practice for teaching computing and more broadly to solve problems and design systems, however as computing extends beyond the desktop …
A Fuste, C Schmandt - Extended Abstracts of the Annual Symposium on …, 2019 - dl.acm.org
We present HyperCubes, an Augmented Reality (AR) platform to foster computational literacy. Using paper cubes as AR markers and spatial tracking, the user becomes familiar …
Augmented Reality (AR) has become a valuable tool for education and training processes. Meanwhile, cloud-based technologies can foster collaboration and other interaction …
Recently, numerous authoring tools for Augmented Reality (AR) have been proposed, in both industry and academia, with the aim to enable non-expert users, without programming …
With the increasing attention to the role of parents in children's learning, what issues parents consider and how they behave when learning with their children when confronted with the …