X Guan, C Sun, G Hwang, K Xue… - Interactive Learning …, 2024 - Taylor & Francis
Play is crucial to children's development. With the prevalent use of digital technologies, children and young adults are seen playing games more often and longer on digital devices …
Early childhood education has become a prevalent public policy issue. It has a serious impact on the child's personality, upbringing, education, socialization, development, and …
In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have …
Today's teens are digital natives: 87% of them have a desktop or laptop (Lenhart et al., 2015). Modern education is shifting from using traditional teacher-centered methods toward …
T Hainey, T Connolly, E Boyle… - … on Games Based …, 2014 - books.google.com
Games‐based learning has developed a reputation with educationalists as it is perceived as a potentially engaging form of supplementary learning that could be utilised to enhance the …
HJ So, M Seo - Routledge international handbook of schools and …, 2018 - library.oapen.org
The main purpose of this research is to conduct a systematic literature review of research studies on game-based learning and gamification conducted in Asian K–12 schools …
S Kailani, R Newton, S Pedersen - EdMedia+ innovate learning, 2019 - learntechlib.org
Trends in educational research and literature show an increasing interest in how games may influence learning. A few studies have looked at connections between gameplay and …
Over the past two decades, game-based learning has grown increasingly into a popular instructional approach due to its power to motivate and engage students in complex …
NM Ismaizam, SFA Rahman, S Ahmad… - … Journal of Academic …, 2022 - researchgate.net
Games are increasingly becoming common in learning environments, and to match the requirements of developing a course as a game, a variety of technologies have been …