A survey on adaptive 360 video streaming: Solutions, challenges and opportunities

A Yaqoob, T Bi, GM Muntean - IEEE Communications Surveys …, 2020 - ieeexplore.ieee.org
Omnidirectional or 360° video is increasingly being used, mostly due to the latest
advancements in immersive Virtual Reality (VR) technology. However, its wide adoption is …

Video caching, analytics, and delivery at the wireless edge: A survey and future directions

B Jedari, G Premsankar, G Illahi… - … Surveys & Tutorials, 2020 - ieeexplore.ieee.org
Future wireless networks will provide high-bandwidth, low-latency, and ultra-reliable Internet
connectivity to meet the requirements of different applications, ranging from virtual reality to …

A variegated look at 5G in the wild: performance, power, and QoE implications

A Narayanan, X Zhang, R Zhu, A Hassan… - Proceedings of the …, 2021 - dl.acm.org
Motivated by the rapid deployment of 5G, we carry out an in-depth measurement study of the
performance, power consumption, and application quality-of-experience (QoE) of …

Edge intelligence: Empowering intelligence to the edge of network

D Xu, T Li, Y Li, X Su, S Tarkoma, T Jiang… - Proceedings of the …, 2021 - ieeexplore.ieee.org
Edge intelligence refers to a set of connected systems and devices for data collection,
caching, processing, and analysis proximity to where data are captured based on artificial …

Are we ready for metaverse? A measurement study of social virtual reality platforms

R Cheng, N Wu, M Varvello, S Chen… - Proceedings of the 22nd …, 2022 - dl.acm.org
Social virtual reality (VR) has the potential to gradually replace traditional online social
media, thanks to recent advances in consumer-grade VR devices and VR technology itself …

Spherical convolution empowered viewport prediction in 360 video multicast with limited FoV feedback

J Li, L Han, C Zhang, Q Li, Z Liu - ACM Transactions on Multimedia …, 2023 - dl.acm.org
Field of view (FoV) prediction is critical in 360-degree video multicast, which is a key
component of the emerging virtual reality and augmented reality applications. Most of the …

Furion: Engineering high-quality immersive virtual reality on today's mobile devices

Z Lai, YC Hu, Y Cui, L Sun, N Dai - Proceedings of the 23rd Annual …, 2017 - dl.acm.org
In this paper, we perform a systematic design study of the" elephant in the room" facing the
VR industry--is it feasible to enable high-quality VR apps on untethered mobile devices such …

DRL360: 360-degree video streaming with deep reinforcement learning

Y Zhang, P Zhao, K Bian, Y Liu… - IEEE INFOCOM 2019 …, 2019 - ieeexplore.ieee.org
360-degree videos have gained more popularity in recent years, owing to the great advance
of panoramic cameras and head-mounted devices. However, as 360-degree videos are …

ViVo: Visibility-aware mobile volumetric video streaming

B Han, Y Liu, F Qian - Proceedings of the 26th annual international …, 2020 - dl.acm.org
In this paper, we perform a first comprehensive study of mobile volumetric video streaming.
Volumetric videos are truly 3D, allowing six degrees of freedom (6DoF) movement for their …

Pano: Optimizing 360 video streaming with a better understanding of quality perception

Y Guan, C Zheng, X Zhang, Z Guo, J Jiang - Proceedings of the ACM …, 2019 - dl.acm.org
Streaming 360° videos requires more bandwidth than non-360° videos. This is because
current solutions assume that users perceive the quality of 360° videos in the same way they …