Co-designing with children in an online environment is increasingly important due to external factors, such as the COVID-19 pandemic, and the diversification and inclusion of …
H Park, D Ahn - Proceedings of the CHI Conference on Human Factors …, 2024 - dl.acm.org
A growing number of students in higher education are using ChatGPT for various educational purposes, ranging from seeking information to writing essays. Although many …
B Cumbo, N Selwyn - International Journal of Research & Method …, 2022 - Taylor & Francis
Educational researchers are showing a growing interest in Participatory Design (PD) and other collaborative co-design approaches. This paper considers the ways in which …
Social robots are increasingly introduced into children's lives as educational and social companions, yet little is known about how these products might best be introduced to their …
JC Yip, K Sobel, X Gao, AM Hishikawa, A Lim… - Proceedings of the …, 2019 - dl.acm.org
In HCI, adult concerns about technologies for children have been studied extensively. However, less is known about what children themselves find concerning in everyday …
DK Sakaguchi-Tang, JL Cunningham… - Proceedings of the …, 2021 - dl.acm.org
Co-design methods have involved older adults in the design process to fill the knowledge gap that younger adult designers might encounter when designing for an aging population …
We engaged with 21 teens to plan an intergenerational participatory design program called Teenovate for creating teen-centered online safety interventions. Socio-technical solutions …
The methods in which we study the online experiences of adolescents should be evidence- based and informed by youth. This is especially true when studying sensitive topics, such as …
Technology plays an essential role in shaping youth's communication and social interactions in online multiplayer games. Due to physical distancing restrictions during the …