[HTML][HTML] Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the future

N Iivari, S Sharma, L Ventä-Olkkonen… - International Journal of …, 2022 - Elsevier
There is a revitalized interest in power and politics around design and technology in the
Human–Computer Interaction (HCI) field. Child–Computer Interaction (CCI) research …

The show must go on: A conceptual model of conducting synchronous participatory design with children online

KJ Lee, W Roldan, TQ Zhu, H Kaur Saluja… - Proceedings of the …, 2021 - dl.acm.org
Co-designing with children in an online environment is increasingly important due to
external factors, such as the COVID-19 pandemic, and the diversification and inclusion of …

The Promise and Peril of ChatGPT in Higher Education: Opportunities, Challenges, and Design Implications

H Park, D Ahn - Proceedings of the CHI Conference on Human Factors …, 2024 - dl.acm.org
A growing number of students in higher education are using ChatGPT for various
educational purposes, ranging from seeking information to writing essays. Although many …

Using participatory design approaches in educational research

B Cumbo, N Selwyn - International Journal of Research & Method …, 2022 - Taylor & Francis
Educational researchers are showing a growing interest in Participatory Design (PD) and
other collaborative co-design approaches. This paper considers the ways in which …

The unboxing experience: Exploration and design of initial interactions between children and social robots

CP Lee, B Cagiltay, B Mutlu - Proceedings of the 2022 CHI conference …, 2022 - dl.acm.org
Social robots are increasingly introduced into children's lives as educational and social
companions, yet little is known about how these products might best be introduced to their …

Laughing is scary, but farting is cute: A conceptual model of children's perspectives of creepy technologies

JC Yip, K Sobel, X Gao, AM Hishikawa, A Lim… - Proceedings of the …, 2019 - dl.acm.org
In HCI, adult concerns about technologies for children have been studied extensively.
However, less is known about what children themselves find concerning in everyday …

Co-design with older adults: examining and reflecting on collaboration with aging communities

DK Sakaguchi-Tang, JL Cunningham… - Proceedings of the …, 2021 - dl.acm.org
Co-design methods have involved older adults in the design process to fill the knowledge
gap that younger adult designers might encounter when designing for an aging population …

Teen as research-apprentice: A restorative justice approach for centering adolescents as the authority of their own online safety

N Chatlani, A Davis, K Badillo-Urquiola… - International Journal of …, 2023 - Elsevier
We engaged with 21 teens to plan an intergenerational participatory design program called
Teenovate for creating teen-centered online safety interventions. Socio-technical solutions …

Conducting risky research with teens: co-designing for the ethical treatment and protection of adolescents

K Badillo-Urquiola, Z Shea, Z Agha, I Lediaeva… - Proceedings of the …, 2021 - dl.acm.org
The methods in which we study the online experiences of adolescents should be evidence-
based and informed by youth. This is especially true when studying sensitive topics, such as …

[HTML][HTML] Connected play in virtual worlds: Communication and control mechanisms in virtual worlds for children and adolescents

Y Du, TD Grace, K Jagannath… - Multimodal Technologies …, 2021 - mdpi.com
Technology plays an essential role in shaping youth's communication and social
interactions in online multiplayer games. Due to physical distancing restrictions during the …