Tearing up interfaces

PB Andersen, M May - Information, Organisation and Technology: Studies …, 2001 - Springer
This paper is a sequel to Instrument Semiotics that presents an analysis of multimedia
interfaces in the domain of maritime navigation. In this paper, we shall: 1. Demonstrate how …

[PDF][PDF] Developing Groupware with Evolution and Participation-A Case Study

H Kahler - Proceedings of the Participatory Design Conference, 1996 - helge-kahler.de
This paper is about experiences with the evolutionary and participatory development of a
search tool for a groupware system. After the description of different software engineering …

Organisationstheorie als Fenster zur Wirklichkeit

B Wolff, K Fuchs-Kittowski, R Klischewski… - Wirtschaftsinformatik …, 1999 - Springer
Zusammenfassung Zu dem Thema 'Wirtschaftsinformadk und Wissenschaftstheorie'gibt es
verschiedenartige Zugänge. Um die Voraussetzungen und Grundlagen von Erkenntnis in …

Modelo para análise de organizações que operam em espaço cibernético

CB Cano - 1999 - lume.ufrgs.br
O objetivo desta tese é elaborar e testar um modelo para análise de organizações que
operem em espaço cibernético. O trabalho faz uma revisão da literatura do contexto …

Business Ethnography–Aktionsforschung als Beitrag zu einer reflexiven Technikgestaltung

B Nett, G Stevens - Science theory and design-oriented Information …, 2008 - Springer
Zusammenfassung Business Ethnography ist eine Konzeption reflexiver Technikgestaltung,
die sich bereits in einer Reihe von soziotechnisch orientierten Technikgestaltungsprojekten …

Supporting the cooperative design process of end-user tailoring

J Eriksson - 2008 - diva-portal.org
In most business areas today, competition is hard and it is a matter of company survival to
interpret and follow up changes within the business market. The margin between success …

[PDF][PDF] Business Ethnography as a research method to support evolutionary design

G Stevens, B Nett - Navigationen-Zeitschrift für Medien-und …, 2009 - mediarep.org
Users must be treated as co-developers, in a reflection of open source development
practices (even if the software in question is unlikely to be released under an open source …

Design games as a part of social practice design: a case of employees elaborating on organizational problems

G Jacucci, H Tellioglu, I Wagner - 2008 - aisel.aisnet.org
This paper describes the experiences of practicing 'social practice design'with two user
groups in a small company producing virtual electronic components. Based on an …

Using patterns to empower end-users—The oregon software development process for groupware

T Schümmer, S Lukosch, R Slagter - International Journal of …, 2006 - World Scientific
Fostering interaction between end-users and developers is one of the most important issues
when developing groupware. Insufficient interaction leads to groupware systems that do not …

Einleitung: Digitale Arbeitswelt–Potentiale und Probleme

M Janneck - … der Digitalisierung für die Gestaltung gesunder Arbeit, 2022 - Springer
Digitalisierung ist mit weitreichenden Veränderungen in der Arbeitswelt verbunden. Das
Kapitel greift zentrale Themen, die im wissenschaftlichen und Praxisdiskurs behandelt …