[HTML][HTML] Watching people is not a game: Interactive online corporeality, Twitch. tv and videogame streams

SL Anderson - Game Studies, 2017 - gamestudies.org
Recent videogames research has followed a trend of studying the human element of
gaming, meaning the people, bodies and physical contexts of gaming. Across disciplines …

Platform studies' epistemic threshold

T Apperley, J Parikka - Games and Culture, 2018 - journals.sagepub.com
In recent methodological scholarship on digital games, a strong connection is noted
between “platform studies” and media archaeology. While platform studies has its critics …

[PDF][PDF] A counterrevolution in the hands: The console controller as an ergonomic branding mechanism

D Parisi - Journal of Games Criticism, 2015 - academia.edu
Abstract David Parisi (PhD, NYU, Media, Culture, and Communication) is an Assistant
Professor in Emerging Media at the College of Charleston, and previously held a …

[PDF][PDF] A failure of academic quality control: The technology of orgasm

H Lieberman, E Schatzberg - Journal of Positive …, 2018 - journalofpositivesexuality.org
Abstract The Technology of Orgasm by Rachel Maines is one of the most widely cited works
on the history of sex and technology. Maines argues that Victorian physicians routinely used …

How to present the history of digital games: Enthusiast, emancipatory, genealogical, and pathological approaches

J Suominen - Games and Culture, 2017 - journals.sagepub.com
This article approaches the historiography of digital games by suggesting a categorization of
four different genres that can be utilized in the presentation of the history of digital games …

Point of no Undo: Irreversible Interactions as a Design Strategy

B Rossmy, N Terzimehić, T Döring, D Buschek… - Proceedings of the …, 2023 - dl.acm.org
Despite irreversibility being omnipresent in the lifeworld, research on interactions making
use of irreversibility in computing systems is still in the early stages. User freedom–provided …

Techno-physical feminism: Anti-rape technology, gender, and corporeal surveillance

RM Shelby - Feminist Media Studies, 2020 - Taylor & Francis
Wearable anti-rape technologies are products designed to rebuild feminine bodies in a form
allegedly more capable of warding off unwanted sexual advances. Although inventors have …

Reverse-Engineering Touch: Sense-Making and Making Sense with Prosthetic Neurostimulation

A Middleton - Body & Society, 2024 - journals.sagepub.com
At the frontier of research in neuroprosthetic limb technology, experimenters are developing
systems for sensory feedback (prosthetic touch). Drawing upon two years of ethnographic …

Making touch analog: The prospects and perils of a haptic media studies

D Parisi, JE Archer - New Media & Society, 2017 - journals.sagepub.com
In this article, we argue for the urgency of establishing a coherent tradition of haptic media
studies, suggesting that the fields of visual culture studies and sound studies provide …

How do I hold this thing? Controlling reconstructed Q*berts

JA Hodges - new media & society, 2017 - journals.sagepub.com
Preserving a historically significant video game frequently requires either preserving or
adapting a touchable interface for contemporary use. While control techniques are often …