This textbook provides the first foundational introduction to the practice of analysing multimodality, covering the full breadth of media and situations in which multimodality needs …
As the twenty-first century unfolds, computers challenge the way in which we think about culture, society and what it is to be human: areas traditionally explored by the humanities. In …
This fourth edition of the bestselling textbook, now available in print, eBook, and audiobook, has been fully updated, continuing to provide a concise introduction to the key concepts of …
Fazia falta entre nós um volume como este, capaz de dar conta da problemática dos signos visuais ou audiovisuais em toda sua extensão, profundidade, e variabilidade, ao mesmo …
A Marcus - Communications of the ACM, 1993 - dl.acm.org
All of these elements help users gain rapid access to the content of complex systems, without losing their comprehension as they move through information. As developers …
A theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction. In The Semiotic …
Las interfaces nos rodean. Siempre estuvieron ahí. En las máquinas fotográficas y en las teclas y relojes de la lavadora. En la manija de la puerta de casa y en el cockpit de un …
This thesis examines the potential of videogames as a medium for fostering critical thinking and discussion about social and personal problems. This analysis focuses on simulation as …
Fictional character is an ontologically ambivalent category—at once a formal construct and a quasi-person—which lies at the heart of the life of textual fictions of all kinds. Character and …