[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review

PY Chen, GJ Hwang, SY Yeh, YT Chen… - Journal of Computers in …, 2021 - Springer
Digital game-based learning research has received increasing attention in recent years due
to advances in technology. A systematic review was conducted to understand the current …

E-inclusion: online special education in Italy during the Covid-19 pandemic

D Parmigiani, V Benigno, M Giusto… - Technology …, 2021 - Taylor & Francis
Italian legislation requires that all pupils with special needs be integrated in regular classes
through cooperation between the class and special education teachers. After school closure …

Distance Education for Teacher Training: Modes, Models, and Methods.

M Burns - Education Development Center, Inc., 2023 - ERIC
This publication is the new edition of EDC's popular 2011 guide by the same name,
completely revised to include lessons learned over the last decade, including the massive …

School-related sedentary behaviours and indicators of health and well-being among children and youth: a systematic review

N Kuzik, BGG da Costa, Y Hwang… - International Journal of …, 2022 - Springer
Background The purpose of this systematic review was to examine the associations
between school-related sedentary behaviours and indicators of health and well-being in …

Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics

M Arztmann, L Hornstra, J Jeuring… - Studies in Science …, 2023 - Taylor & Francis
Game-based learning has proven to be effective and is widely used in science education,
but usually the heterogeneity of the student population is being overlooked. To examine the …

An experimental study on the effects of gamified cooperation and competition on English vocabulary learning

M Dindar, L Ren, H Järvenoja - British Journal of Educational …, 2021 - Wiley Online Library
Gamification has become a popular approach to blending learning with fun and enjoyable
experiences. However, gamification research has been criticized for mostly focusing on …

Play and learn: Influence of gamification and game-based learning in the reading processes of secondary school students

AM León, JMR Ferrer, JMA Parra, JMF Campoy… - Revista de …, 2022 - Elsevier
The present study aims to evaluate the effectiveness of an educational gamification program
in the reading processes of secondary school students. A quasi-experimental design of …

Aulas afectivas e inclusivas y bienestar adolescente: una revisión sistemática

P Iglesias Díaz, C Romero Pérez - … XX1. Revista de la Facultad de …, 2021 - idus.us.es
El ambiente de aula percibido por los estudiantes incide de forma significativa en su
aprendizaje y desarrollo de la personalidad. El profesorado puede contribuir a promover el …

Digital games, literacy and language learning in L1 and L2: A comparative systematic review

T Hanghoj, K Kabel, SH Jensen - … Studies in Language …, 2022 - portal.findresearcher.sdu.dk
In this comparative systematic review, we analyse how the use of digital games inside and
outside school settings might support primary and secondary students' literacy and …