Current status, opportunities and challenges of augmented reality in education

HK Wu, SWY Lee, HY Chang, JC Liang - Computers & education, 2013 - Elsevier
Although augmented reality (AR) has gained much research attention in recent years, the
term AR was given different meanings by varying researchers. In this article, we first provide …

Interruptions in healthcare: theoretical views

T Grundgeiger, P Sanderson - International journal of medical informatics, 2009 - Elsevier
BACKGROUND: Researchers in healthcare have begun to investigate interruptions
extensively, given evidence for the adverse effects of work interruptions in other domains …

In-class laptop use and its effects on student learning

CB Fried - Computers & education, 2008 - Elsevier
Recently, a debate has begun over whether in-class laptops aid or hinder learning. While
some research demonstrates that laptops can be an important learning tool, anecdotal …

Gaze tutor: A gaze-reactive intelligent tutoring system

S D'Mello, A Olney, C Williams, P Hays - International Journal of human …, 2012 - Elsevier
We developed an intelligent tutoring system (ITS) that aims to promote engagement and
learning by dynamically detecting and responding to students' boredom and …

An investigation of the impact of demographics on cyberloafing from an educational setting angle

MH Baturay, S Toker - Computers in Human Behavior, 2015 - Elsevier
In the current study, the impact of demographics on cyberloafing behaviors are investigated
in educational settings. Correlational study method was utilized. There are 282 high schools …

Can social interaction-oriented content trigger viewers' purchasing and gift-giving behaviors? Evidence from live-streaming commerce

Q Yang, J Huo, H Li, Y Xi, Y Liu - Internet Research, 2023 - emerald.com
Purpose This study investigates how social interaction-oriented content in broadcasters' live
speech affects broadcast viewers' purchasing and gift-giving behaviors and how …

Assessing the attention levels of students by using a novel attention aware system based on brainwave signals

CM Chen, JY Wang, CM Yu - British Journal of Educational …, 2017 - Wiley Online Library
Rapid progress in information and communication technologies (ICTs) has fueled the
popularity of e‐learning. However, an e‐learning environment is limited in that online …

Web‐based reading annotation system with an attention‐based self‐regulated learning mechanism for promoting reading performance

CM Chen, SH Huang - British Journal of Educational …, 2014 - Wiley Online Library
Due to the rapid development of information technology, web‐based learning has become a
dominant trend. That is, learners can often learn anytime and anywhere without being …

Defining engagement and characterizing engaged-behaviors in digital gaming

P Bouvier, E Lavoué, K Sehaba - Simulation & Gaming, 2014 - journals.sagepub.com
Background. Although the analysis of engagement is crucial for digital entertainment or
learning games, the concept of players' or learners' engagement is still confusing. Indeed, in …

Breaking out of the lab: Mitigating mind wandering with gaze-based attention-aware technology in classrooms

S Hutt, K Krasich, J R. Brockmole… - Proceedings of the 2021 …, 2021 - dl.acm.org
We designed and tested an attention-aware learning technology (AALT) that detects and
responds to mind wandering (MW), a shift in attention from task-related to task-unrelated …