[HTML][HTML] Examining technology-assisted rehabilitation for older adults' functional mobility: a network meta-analysis on efficacy and acceptability

B Cieślik, J Mazurek, A Wrzeciono, L Maistrello… - NPJ Digital …, 2023 - nature.com
Technological advancements facilitate feedback adaptation in rehabilitation through virtual
reality (VR) exergaming, serious gaming, wearables, and telerehabilitation for older adults …

[HTML][HTML] Ten questions concerning smart and healthy built environments for older adults

S Kumar, SH Underwood, JL Masters, NA Manley… - Building and …, 2023 - Elsevier
In the past decade, the term 'global aging'has gained much attention among researchers,
policymakers, civil societies, and governments worldwide. The continuous decline in fertility …

[HTML][HTML] Cognitive-motor interventions based on virtual reality and instrumental activities of daily living (iADL): an overview

J Buele, G Palacios-Navarro - Frontiers in aging neuroscience, 2023 - frontiersin.org
Non-invasive, non-pharmacological interventions utilizing virtual reality (VR) represent a
promising approach to enhancing cognitive function in patients with degenerative cognitive …

Effectiveness, safety and patients' perceptions of an immersive virtual reality–based exercise system for poststroke upper limb motor rehabilitation: A proof-of-concept …

J Chen, CK Or, Z Li, EHK Yeung, Y Zhou… - Digital Health, 2023 - journals.sagepub.com
Objective This study aimed to examine the effectiveness, safety and patients' perceptions of
an immersive virtual reality (VR)–based exercise system for poststroke upper limb …

The metaverse for cognitive health: A paradigm shift

SP Ramu, G Srivastava, R Chengoden… - IEEE Consumer …, 2023 - ieeexplore.ieee.org
The metaverse, frequently dubbed as “the successor of mobile Internet,” is a paradigm that
aims to build an immersive, spatiotemporal, and self-sustained virtual, but realistic world for …

Aging in the Digital Age: Public Beliefs About the Potential of Virtual Reality (VR) for the Aging Population

AB Mahmoud - Journal of Macromarketing, 2024 - journals.sagepub.com
This paper responds to the scholarly call for investigating the role of technology
consumption in promoting healthy aging—it aims to identify the public's beliefs about the …

Augmented reality fitness games and subjective well-being of players: a mixed methods study from China

Y Sun, Z Yuan - Behaviour & Information Technology, 2023 - Taylor & Francis
During the COVID-19 pandemic, people's health and well-being have been greatly affected,
so the promotion of residents' well-being has been the goal of many public policies. The …

Experiencing the body as play: Cultivating older adults' exergame experiences using embodied metaphors and multimodal feedback

Q Li, S Yang - Computers in Human Behavior, 2024 - Elsevier
Physical activity (PA) is promising in increasing active life for older adults, but its repetitive
and fatigue-inducing nature greatly harms older adults' motivation to participate. Recently …

Social connectedness and the role of virtual reality: experiences and perceptions of people living with dementia and their caregivers

A Flynn, A Brennan, M Barry, S Redfern… - Disability and …, 2024 - Taylor & Francis
Purpose People living with dementia are often at increased risk of becoming socially
disconnected due to dementia-related challenges. In recent years, digital technology has …

[HTML][HTML] The use of immersive technologies in karate training: A scoping review

D Lygouras, A Tsinakos - Multimodal Technologies and Interaction, 2024 - mdpi.com
This study investigates the integration of immersive technologies, primarily virtual reality
(VR), in the domain of karate training and practice. The scoping review adheres to PRISMA …