A shift in the traditional technocentric view of medical device design to a human-centered one is needed to bridge existing translational gaps and improve health equity. To ensure the …
Personas represent the needs of users in diverse populations and impact design by endearing empathy and improving communication. While personas have been lauded for …
Background: Advancements in supporting personalized health care and well-being using virtual reality (VR) have created opportunities to use immersive games to support a healthy …
Abstract Context: User-Centered Design (UCD) and Agile methodologies focus on human issues. Nevertheless, agile methodologies focus on contact with contracting customers and …
We present a participatory design method to design human-robot interactions with older adults and its application through a case study of designing an assistive robot for a senior …
Background Digital health represents an important strategy in the future of health care delivery. Over the past decade, mobile health has accelerated the agency of health care …
Abstract Virtual Rehabilitation (VRehab) is a promising approach to improving the physical and mental functioning of patients living in the community. The use of VRehab technology …
Background: Since the early 2000s, there has been a growing interest in using exercise video games (exergames) and virtual reality (VR)–based interventions as innovative …
Innovations in HCI research of health-related pervasive and ubiquitous technologies can potentially improve older adults' access to healthcare resources and support long-term …