Challenge-Based Hybrid Learning Model Using Virtual Board Games Platforms.

C Chukusol, P Nilsook, P Wannapiroon - International Education Studies, 2024 - ERIC
This study focuses on the development and evaluation of a challenge-based hybrid learning
approach utilizing a virtual board games platform to enhance international standard student …

Evaluating the Impact of Usability Components on User Satisfaction in Educational Board Games using the MEEGA+ Framework

S Daud, ZA Yazid, NM Taib… - Information …, 2024 - ojs.amhinternational.com
Conventional instructional methods often fail to achieve significant learning outcomes and
user satisfaction, making educational board games (EBGs) a dynamic and engaging …

A Serious Game for Teaching Computer Networks: A Comparison between Remote and In-Person Scenarios

RR Pereira, W Viana - 2023 IEEE Frontiers in Education …, 2023 - ieeexplore.ieee.org
Game-Based Learning has already demonstrated its virtues and challenges in Computing
education in several disciplines. In this paper, we present a serious game designed to teach …

[HTML][HTML] FANFIC GAMIFICADA NO ENSINO SUPERIOR: UM OLHAR PARA A DISCIPLINA DE REDES DE COMPUTADORES

AP Costacurta, FC de Oliveira - Revista da FUNDARTE, 2024 - seer.fundarte.rs.gov.br
Este artigo apresenta um produto educacional criado, usando a metodologia ativa, para
ensino no ensino superior de redes de computadores. Para desenvolvimento do trabalho foi …