Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Deeploco: Dynamic locomotion skills using hierarchical deep reinforcement learning

XB Peng, G Berseth, KK Yin… - Acm transactions on …, 2017 - dl.acm.org
Learning physics-based locomotion skills is a difficult problem, leading to solutions that
typically exploit prior knowledge of various forms. In this paper we aim to learn a variety of …

Terrain-adaptive locomotion skills using deep reinforcement learning

XB Peng, G Berseth, M Van de Panne - ACM Transactions on Graphics …, 2016 - dl.acm.org
Reinforcement learning offers a promising methodology for developing skills for simulated
characters, but typically requires working with sparse hand-crafted features. Building on …

Phase-functioned neural networks for character control

D Holden, T Komura, J Saito - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
We present a real-time character control mechanism using a novel neural network
architecture called a Phase-Functioned Neural Network. In this network structure, the …

Learning locomotion skills using deeprl: Does the choice of action space matter?

XB Peng, M Van De Panne - Proceedings of the ACM SIGGRAPH …, 2017 - dl.acm.org
The use of deep reinforcement learning allows for high-dimensional state descriptors, but
little is known about how the choice of action representation impacts learning and the …

Allsteps: curriculum‐driven learning of stepping stone skills

Z Xie, HY Ling, NH Kim… - Computer Graphics …, 2020 - Wiley Online Library
Humans are highly adept at walking in environments with foot placement constraints,
including stepping‐stone scenarios where footstep locations are fully constrained. Finding …

Moconvq: Unified physics-based motion control via scalable discrete representations

H Yao, Z Song, Y Zhou, T Ao, B Chen… - ACM Transactions on …, 2024 - dl.acm.org
In this work, we present MoConVQ, a novel unified framework for physics-based motion
control leveraging scalable discrete representations. Building upon vector quantized …

Generalized biped walking control

S Coros, P Beaudoin, M Van de Panne - ACM Transactions On Graphics …, 2010 - dl.acm.org
We present a control strategy for physically-simulated walking motions that generalizes well
across gait parameters, motion styles, character proportions, and a variety of skills. The …

Motion fields for interactive character locomotion

Y Lee, K Wampler, G Bernstein, J Popović… - ACM SIGGRAPH Asia …, 2010 - dl.acm.org
We propose a novel representation of motion data and control that enables characters with
both highly agile responses to user input and natural handling of arbitrary external …

Data-driven biped control

Y Lee, S Kim, J Lee - ACM SIGGRAPH 2010 papers, 2010 - dl.acm.org
We present a dynamic controller to physically simulate under-actuated three-dimensional
full-body biped locomotion. Our data-driven controller takes motion capture reference data to …