Virtual reality (VR) users are often around bystanders, ie people in the real world the VR user may want to interact with. To facilitate bystander-VR user interactions, technology …
A Gallardo, C Choy, J Juneja, E Bozkir… - Proceedings on …, 2023 - petsymposium.org
As technology companies develop mass market augmented reality (AR) glasses that are increasingly sensor-laden and affordable, uses of such devices pose potential privacy and …
The well-established deceptive design literature has focused on conventional user interfaces. With the rise of extended reality (XR), understanding deceptive design's unique …
Our hands serve as a fundamental means of interaction with the world around us. Therefore, understanding hand poses and interaction contexts is critical for human-computer …
Everyday Augmented Reality (AR) displays, with wearable, fashionable, all-day form factors, may one day supplant our reliance on physical displays, heralding new capabilities in …
Augmented Reality (AR) headsets could significantly improve the passenger experience, freeing users from the restrictions of physical smartphones, tablets and seatback displays …
The rise of the metaverse as a digital domain for diverse activities has birthed an innovative application known as 'metaverse virtual meditation.'This concept seamlessly merges …
S Mansour, P Knierim, J O'Hagan… - Network and …, 2023 - ndss-symposium.org
VR Head-Mounted Displays (HMDs) provide unlimited and personalized virtual workspaces and will enable working anytime and anywhere. However, if HMDs are to become …
Mass adoption of Everyday Augmented Reality (AR) glasses will enable pervasive augmentation of our expression of social identity through AR filters, transforming our …