Y Xiao, KFT Hew - British Journal of Educational Technology, 2024 - Wiley Online Library
Gamification has often been used to stimulate learner engagement via intangible rewards, such as virtual points and virtual badges, rather than material goods or benefits. However …
The flipped classroom approach is a type of technology-enhanced pedagogy that has grown popular in education settings. An increasing number of empirical studies have evaluated this …
YT Lin - Computers in human behavior, 2019 - Elsevier
In recent years, many institutions have announced the significance of software development for countries, societies, and individuals. In developing software, various unpredictable …
Fostering students' abilities to deal with practical problems is an important objective of professional training. To enable students to have more practicing time under the supervision …
This paper aims to explore time management strategies followed by students in a flipped classroom through the analysis of trace data. Specifically, an exploratory study was …
CY Chou, NB Zou - International Journal of Educational Technology in …, 2020 - Springer
In self-regulated learning (SRL), students organize, monitor, direct, and regulate their learning. In SRL, monitoring plays a critical role in generating internal feedback and thus …
Y Dong, H Yin, S Du, A Wang - Nurse Education Today, 2021 - Elsevier
Background Since traditional teaching could not help to develop competences, flipped classroom has caught the sight of researchers. Despite the uptake of flipped classroom in …
This study investigated students' perception of a flipped classroom approach to facilitating online project-based learning (FC-OPBL) in a marketing research course at a technical …
This study attempts to advance the comprehension of clickstream data in video-based learning environments and interpret learning motivation from these large-volume and …