À partir de tout Environnement Virtuel (EV) existant, l'objectif principal de cette thèse est de fournir des modèles, méthodes et outils permettant aux enseignants de mettre en place et …
This study examines the influence of immersion on users' sense of spatial presence and spatial memory in virtual environments. The single factor was systematically manipulated in …
I Mahalil, ME Rusli, AM Yusof - Indian Journal …, 2017 - sciresol.s3.us-east-2.amazonaws …
Objectives: The aim of this research is to study the reliability of a heart rate levels monitoring system used in a virtual reality stress therapy. This integrated heart rate monitoring system …
S Rieger - Versuch einer negativen Prothetik, Wiesbaden, 2017 - Springer
Der Titel Die Enden des Körpers ist zugegebenermaßen verspielt. Er macht von der Möglichkeit einer semantischen Ambiguität Gebrauch, wie sie gerade in den …
C Kerdvibulvech - Advances in Multimedia Information Processing--PCM …, 2015 - Springer
Many communication models for communication arts and numerous interactive multimedia applications for computer science were discussed over many decades ago. However, there …
As immersive technologies, notably Virtual Reality (VR), gain traction in the Architecture, Engineering, and Construction (AEC) sectors, there is an increasing emphasis on their …
This research is based on the design and implementation of a system that enables a player to engage in a virtual reality (VR) game with better immersion. The research was informed …
The aim of the present research was to determine a range of principles for the development of virtual natural environments (VNEs), using low-cost commercial-off-the-shelf simulation …