Reconnaissance d'actions humaines par apprentissage profond et génération de données étiquetées basées sur le jumeau numérique de poste cobotique industriel.

M Dallel - 2022 - theses.hal.science
La reconnaissance d'actions humaines (HAR) permet de faciliter les interactions et la
collaboration humain-robot (HRC) au sein de l'industrie 4.0. En effet, les robots collaboratifs …

[引用][C] Reduktion und Teilhabe: Kollaborationen in Mixed Societies

S Rieger - 2022 - Deutsche Nationalbibliothek

Méthodes et outils pour la création et l'évaluation de situations d'apprentissage de gestes en environnements virtuels

DJD Djadja - 2023 - theses.hal.science
À partir de tout Environnement Virtuel (EV) existant, l'objectif principal de cette thèse est de
fournir des modèles, méthodes et outils permettant aux enseignants de mettre en place et …

Influence of immersion on user's spatial presence and memory in virtual environments

Z Khosravi - 2018 - mospace.umsystem.edu
This study examines the influence of immersion on users' sense of spatial presence and
spatial memory in virtual environments. The single factor was systematically manipulated in …

[PDF][PDF] Integration of a heart rate monitoring system in a virtual reality relaxation therapy for supporting an immersion level measuring technique

I Mahalil, ME Rusli, AM Yusof - Indian Journal …, 2017 - sciresol.s3.us-east-2.amazonaws …
Objectives: The aim of this research is to study the reliability of a heart rate levels monitoring
system used in a virtual reality stress therapy. This integrated heart rate monitoring system …

Die Enden des Körpers

S Rieger - Versuch einer negativen Prothetik, Wiesbaden, 2017 - Springer
Der Titel Die Enden des Körpers ist zugegebenermaßen verspielt. Er macht von der
Möglichkeit einer semantischen Ambiguität Gebrauch, wie sie gerade in den …

A study of interactive digital multimedia applications

C Kerdvibulvech - Advances in Multimedia Information Processing--PCM …, 2015 - Springer
Many communication models for communication arts and numerous interactive multimedia
applications for computer science were discussed over many decades ago. However, there …

[PDF][PDF] USER EXPERIENCE AND INTERACTION DESIGN IN ARCHITECTURE'S NEW MEDIA

M DASTMALCHI, H NOURBAKHSHI, M ANSARI - papers.cumincad.org
As immersive technologies, notably Virtual Reality (VR), gain traction in the Architecture,
Engineering, and Construction (AEC) sectors, there is an increasing emphasis on their …

Improving the immersion in a virtual reality batting simulator with real-time performance capture and haptics

L Jayaraj - 2021 - uobrep.openrepository.com
This research is based on the design and implementation of a system that enables a player
to engage in a virtual reality (VR) game with better immersion. The research was informed …

Determining principles for the development of virtual environments for future clinical applications

C Qian - 2015 - etheses.bham.ac.uk
The aim of the present research was to determine a range of principles for the development
of virtual natural environments (VNEs), using low-cost commercial-off-the-shelf simulation …