AEJ van Gaalen, J Brouwer… - Advances in Health …, 2021 - Springer
Gamification refers to using game attributes in a non-gaming context. Health professions educators increasingly turn to gamification to optimize students' learning outcomes …
M Ekici - Education and Information Technologies, 2021 - Springer
Flipped learning is considered an increasingly common strategy along with some drawbacks. Gamification has the significant potential to deal with the drawbacks. This study …
AM Toda, PHD Valle, S Isotani - … links workshop: higher education for all, 2017 - Springer
Gamification has a great number of studies in the education area since the emergence of the term. However, there is a lack of primary and secondary studies that explore the negative …
L Hassan, J Hamari - Government Information Quarterly, 2020 - Elsevier
With increased digitalization, governments and public institutes became potentially better able to practice fuller and wider ranges of democratic governance through eg, e …
While many studies have reported the effectiveness of gamification in motivating students and making learning more fun, some others have reported contradictory findings regarding …
JL Gómez Contreras - Revista Universidad y Empresa, 2020 - scielo.org.co
La escasez de estudios en donde se vincule la aplicación de gamificación educativa, con sus fundamentos teóricos y/o principios, ha llevado al fracaso de la gamificación en …
This article discusses the current progress of the on-going design efforts in creating an AI- enabled gamified web-based online learning application in the university introductory …
Various scientific fields, including education, have heavily focused on the independent educational level; students find it hard to understand scientific concepts leading to negative …
Adaptive gamification is an emerging and fast-growing research stream, that enhances traditional gamification approaches with user-centered, personalized and adaptive incentive …