L Wang, PB Lowry, X Luo, H Li - Information Systems …, 2023 - pubsonline.informs.org
Companies in platform-based business markets have widely embraced freemium business models where profit primarily depends on a minority of paying customers. However, the key …
T Clauss, P Harengel, M Hock - Review of Managerial Science, 2019 - Springer
Platform-based business models have become such an essential pillar of today's economy that the term 'sharing economy'is now frequently used to describe the new status quo. The …
CI Teng - International Journal of Information Management, 2017 - Elsevier
Online games have created significant opportunities for electronic commerce managers. The degree to which online gamers regard their avatars—their gaming representations—as …
CI Teng - Decision Support Systems, 2018 - Elsevier
Most online games are commercial systems that attempt to motivate gamers to continue playing by enticing them to progress from one game level to the next. This indicates that the …
Connected objects in a billion scale are expected in the Internet of Things (IoT). These objects (“things”) are interacting autonomously, with minimal human intervention and …
Social computing has transformed the content industry. Content providers have changed from providing merely content to offering social content experiences that allow users not only …
HC Huang, TCE Cheng, WF Huang, CI Teng - International Journal of …, 2018 - Elsevier
Interdependence and network convergence among users characterize strong online social networks and fuel continuance intention. However, little is known about what personality …
J Macey, J Hamari - Computers in Human Behavior, 2018 - Elsevier
An established body of research exists in which playing video games has been associated with potentially problematic behaviours, such as gambling. An issue highlighted by the …
SF Gudmundsson, P Eisen, E Poromaa… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
We present an approach to learn and deploy human-like playtesting in computer games based on deep learning from player data. We are able to learn and predict the most" human" …