Game affordance, gamer orientation, and in‐game purchases: A hedonic–instrumental framework

L Wang, Y Sun, X Luo - Information Systems Journal, 2022 - Wiley Online Library
Despite extensive research on user behaviours in free‐to‐play games, what motivates users
to purchase in‐game items is still not well understood. We classify game affordances, gamer …

How online gamers' participation fosters their team commitment: Perspective of social identity theory

GY Liao, TTL Pham, TCE Cheng, CI Teng - International Journal of …, 2020 - Elsevier
Online games are highly popular applications. While online gamers actively participate in
gaming teams, no study has yet explored whether gamers have sufficient teamwork …

The zero‐price effect in freemium business models: The moderating effects of free mentality and price–quality inference

T Niemand, R Mai, S Kraus - Psychology & Marketing, 2019 - Wiley Online Library
In the digital world, many firms struggle in employing a freemium business model
(simultaneously offering restricted free options and full featured premium options). Although …

How do avatar attractiveness and customization impact online gamers' flow and loyalty?

GY Liao, TCE Cheng, CI Teng - Internet Research, 2019 - emerald.com
Purpose Avatars are known to be influential in gaming communication. However, little is
known about how avatar attractiveness and customization impact online gamers' flow, ie, the …

Caged, helpless but not bored: consumption values derived from over-the-top platforms during pandemic

S Talwar, P Kaur, S Kumar, M Laroche… - Information Technology & …, 2024 - emerald.com
Purpose The use of over-the-top (OTT) platforms grew substantially after the declaration of
the COVID-19 pandemic in 2020. With the pandemic receding, there is a concern that users …

Developing a scale for gamified e-service quality in the e-retailing industry

RA Tabaeeian, M Mohammad Shafiee… - International Journal of …, 2023 - emerald.com
Purpose This paper aims to develop a validated scale that can help in measuring the
gamified e-service quality (GE-SQ) in the e-retailing industry. Design/methodology/approach …

Influence of human resources to the effect of system quality and information quality on the user satisfaction of accrual-based accounting system

I Muda, E Ade Afrina - Contaduría y administración, 2019 - scielo.org.mx
The purpose of this study is to examine the effect of system quality and information quality on
the User satisfaction of The Accrual-Based Accounting System of Institutions application …

Exploring players' in-game purchase intention in freemium open-world games: The role of cognitive absorption and motivational affordances

YC Zhao, D Wu, S Song, X Yao - International Journal of Human …, 2024 - Taylor & Francis
Freemium open-world games have become one of the most profitable game genres through
the sale of in-game items. However, despite the apparent commercial success of the …

Impact of gaming habits on motivation to attain gaming goals, perceived price fairness, and online gamer loyalty: Perspective of consistency principle

GY Liao, FC Tseng, TCE Cheng, CI Teng - Telematics and Informatics, 2020 - Elsevier
Online games are popular electronic commerce applications that have a business model of
selling gaming items to gamers. Such a business model helps gamers attain gaming goals …

A grounded theory approach to understanding in-game goods purchase

X Cai, J Cebollada, M Cortiñas - Plos one, 2022 - journals.plos.org
Video game companies are increasingly diversifying their profit models. Rather than relying
exclusively on the sale of video game titles or the subscription model, video game …