The effects of virtual reality-assisted language learning: A meta-analysis

B Chen, Y Wang, L Wang - Sustainability, 2022 - mdpi.com
Existing literature reflects that VR technology is widely used in language learning settings.
Although many studies have identified the multiple benefits and affordance of Virtual Reality …

Are we ready for metaverse? A measurement study of social virtual reality platforms

R Cheng, N Wu, M Varvello, S Chen… - Proceedings of the 22nd …, 2022 - dl.acm.org
Social virtual reality (VR) has the potential to gradually replace traditional online social
media, thanks to recent advances in consumer-grade VR devices and VR technology itself …

MetaVRadar: Measuring Metaverse Virtual Reality Network Activity

M Lyu, RD Tripathi, V Sivaraman - … of the ACM on Measurement and …, 2023 - dl.acm.org
The" metaverse", wherein users can enter virtual worlds to work, study, play, shop, socialize,
and entertain, is fast becoming a reality, attracting billions of dollars in investment from …

VisTA-LIVE: A Visualization Tool for Assessment of Laboratories in Virtual Environments

PM Fan, S Thanyadit, TC Pong - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
A Virtual Reality Laboratory (VR Lab) experiment refers to an experiment session that is
being conducted in the virtual environment through Virtual Reality (VR) and aims to deliver …

Quality improvement path and countermeasures for future-oriented film and animation teaching: based on fuzzy comprehensive evaluation method

X Tian, X Chen, L Feng - Journal of Intelligent & Fuzzy Systems, 2023 - content.iospress.com
As the latest and hottest concept in the international arena, the metaverse concept has
attracted the attention of various industries including information, economy, art …

Adding a Web-Based Virtual Reality Classroom Experience to a Hybrid, Blended Course Modality

L Huisinga - Virtual Worlds, 2023 - mdpi.com
The blended classroom is a unique space for face-to-face (F2F) interaction and online
learning. The blended classroom has three distinct interaction types: in-person synchronous …

Being Social in XR

J Williamson - Companion Proceedings of the 16th ACM SIGCHI …, 2024 - dl.acm.org
Immersive technology (XR) designed for always-on interaction will forever change the way
we communicate, collaborate, and connect with one another. XR technologies are rapidly …

Exploring team-based classroom experiences in virtual reality

N Jain, CT Tan, CC Lee, K Avnit… - … and Learning for …, 2023 - ieeexplore.ieee.org
Remote classrooms are increasingly taking a bigger role in student learning as the world
transitions into a post-COVID era. There is hence an increasing need to explore more …

Manifesting Creativity in Virtual World Building: A Case Study in Gather

C Latulipe, H Agoushi, MK Jung, L Le… - Proceedings of the 15th …, 2023 - dl.acm.org
The environmental design field has established methodologies for designing indoor and
outdoor environments and developed best practices for designing spaces to support human …

Immersive virtual reality for language education: Examining teacher perspectives and implementation ideas for university foreign language learning environments

F De Sanctis - 2024 - jyx.jyu.fi
Virtual reality (VR) has shown potential as a tool for improving the quality of language
education (LE). High-immersion VR (iVR) in particular has emerged as promising for its …