Negative emotion, positive experience? Emotionally moving moments in digital games

JA Bopp, ED Mekler, K Opwis - Proceedings of the 2016 CHI conference …, 2016 - dl.acm.org
Emotions are key to the player experience (PX) and interest in the potential of games to
provide unique emotional, sometimes uncomfortable experiences is growing. Yet there has …

A breathtaking journey. On the design of an empathy-arousing mixed-reality game

MJL Kors, G Ferri, ED Van Der Spek, C Ketel… - Proceedings of the …, 2016 - dl.acm.org
Persuasive games exist for a wide variety of objectives, from marketing, to healthcare and
activism. Some of the more socially-aware ones cast players as members of disenfranchised …

“An Odd Kind of Pleasure” Differentiating Emotional Challenge in Digital Games

JA Bopp, K Opwis, ED Mekler - Proceedings of the 2018 CHI conference …, 2018 - dl.acm.org
Recent work introduced the notion of emotional challenge as a means to afford more unique
and diverse gaming experiences. However, players' experience of emotional challenge has …

Negative emotions, positive outcomes? exploring the communication of negativity in serious data stories

X Lan, Y Wu, Y Shi, Q Chen, N Cao - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Recent work has highlighted that emotion is key to the user experience with data stories.
However, limited attention has been paid to negative emotions specifically. This work …

Immersive speculative enactments: Bringing future scenarios and technology to life using virtual reality

AL Simeone, R Cools, S Depuydt, JM Gomes… - Proceedings of the …, 2022 - dl.acm.org
In this paper we present Immersive Speculative Enactments (ISEs), a novel concept that
extends conventional Speculative Enactments to Virtual Reality. Through ISEs, participants …

Need frustration in online video games

M Kosa, A Uysal - Behaviour & Information Technology, 2022 - Taylor & Francis
Self-determination theory posits that satisfaction of basic psychological needs is essential for
well-being. Empirical evidence for the distinction between need frustration and need …

What can HCI learn from sexual consent? A feminist process of embodied consent for interactions with emerging technologies

Y Strengers, J Sadowski, Z Li, A Shimshak… - Proceedings of the …, 2021 - dl.acm.org
Sexual consent has undergone a transformation toward an “enthusiastic” feminist model that
emphasizes consent as an ongoing and voluntary process of negotiation and affirmation …

" Horror, guilt and shame"--Uncomfortable Experiences in Digital Games

CPR Gowler, I Iacovides - Proceedings of the annual symposium on …, 2019 - dl.acm.org
Gameplay frequently involves a combination of positive and negative emotions, where there
is increasing interest in how to design for more complex forms of player experience …

“Whatever the emotional experience, it's up to them”: Insights from designers of emotionally impactful games

A Denisova, JA Bopp, TD Nguyen… - Proceedings of the 2021 …, 2021 - dl.acm.org
Emotionally impactful game experiences have garnered increasing interest within HCI
games research. Yet the perspectives of designers have, to date, remained largely …

" You Better Eat to Survive" Exploring Cooperative Eating in Virtual Reality Games

P Arnold, RA Khot, FF Mueller - Proceedings of the Twelfth International …, 2018 - dl.acm.org
" You Better Eat to Survive" is a two-player virtual reality game that involves eating real food
to survive and ultimately escape from a virtual island. We sense eating actions of players by …