Persuasive games exist for a wide variety of objectives, from marketing, to healthcare and activism. Some of the more socially-aware ones cast players as members of disenfranchised …
JA Bopp, K Opwis, ED Mekler - Proceedings of the 2018 CHI conference …, 2018 - dl.acm.org
Recent work introduced the notion of emotional challenge as a means to afford more unique and diverse gaming experiences. However, players' experience of emotional challenge has …
X Lan, Y Wu, Y Shi, Q Chen, N Cao - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Recent work has highlighted that emotion is key to the user experience with data stories. However, limited attention has been paid to negative emotions specifically. This work …
AL Simeone, R Cools, S Depuydt, JM Gomes… - Proceedings of the …, 2022 - dl.acm.org
In this paper we present Immersive Speculative Enactments (ISEs), a novel concept that extends conventional Speculative Enactments to Virtual Reality. Through ISEs, participants …
M Kosa, A Uysal - Behaviour & Information Technology, 2022 - Taylor & Francis
Self-determination theory posits that satisfaction of basic psychological needs is essential for well-being. Empirical evidence for the distinction between need frustration and need …
Sexual consent has undergone a transformation toward an “enthusiastic” feminist model that emphasizes consent as an ongoing and voluntary process of negotiation and affirmation …
CPR Gowler, I Iacovides - Proceedings of the annual symposium on …, 2019 - dl.acm.org
Gameplay frequently involves a combination of positive and negative emotions, where there is increasing interest in how to design for more complex forms of player experience …
A Denisova, JA Bopp, TD Nguyen… - Proceedings of the 2021 …, 2021 - dl.acm.org
Emotionally impactful game experiences have garnered increasing interest within HCI games research. Yet the perspectives of designers have, to date, remained largely …
P Arnold, RA Khot, FF Mueller - Proceedings of the Twelfth International …, 2018 - dl.acm.org
" You Better Eat to Survive" is a two-player virtual reality game that involves eating real food to survive and ultimately escape from a virtual island. We sense eating actions of players by …