Immersive media experience: a survey of existing methods and tools for human influential factors assessment

MA Moinnereau, AA de Oliveira Jr, TH Falk - Quality and User Experience, 2022 - Springer
Virtual reality (VR) applications, especially those where the user is untethered to a computer,
are becoming more prevalent as new hardware is developed, computational power and …

Quality of experience in telemeetings and videoconferencing: a comprehensive survey

J Skowronek, A Raake, GH Berndtsson… - IEEE …, 2022 - ieeexplore.ieee.org
Telemeetings such as audiovisual conferences or virtual meetings play an increasingly
important role in our professional and private lives. For that reason, system developers and …

Augmented reality to engage visitors of science museums through interactive experiences

E Spadoni, S Porro, M Bordegoni, I Arosio, L Barbalini… - Heritage, 2022 - mdpi.com
In the last years, interactive exhibitions based on digital technologies have become widely
common, thanks to their flexibility and effectiveness in engaging visitors and creating …

Similarities and differences between immersive virtual reality, real world, and computer screens: a systematic scoping review in human behavior studies

D Hepperle, M Wölfel - Multimodal Technologies and Interaction, 2023 - mdpi.com
In the broader field of human behavior studies, there are several trade-offs for on-site
experiments. To be tied to a specific location can limit both the availability and diversity of …

Design and implementation of a metaverse platform for traditional culture: the chime bells of Marquis Yi of Zeng

L Wu, R Yu, W Su, S Ye - Heritage Science, 2022 - Springer
Metaverse platforms have become increasingly prevalent for collaboration in virtual
environments. Metaverse platforms, as opposed to virtual reality, augmented reality, and …

Resource-Constrained eXtended reality operated with digital twin in industrial Internet of Things

HM Kamdjou, D Baudry, V Havard… - IEEE Open Journal of …, 2024 - ieeexplore.ieee.org
EXtended Reality (XR) alongside the Digital Twin (DT) in Industrial Internet of Things (IIoT)
emerges as a promising next-generation technology. Its diverse applications hod the …

Multidimensional modelling of quality of experience for video streaming

JB Husić, S Baraković - Computers in human behavior, 2022 - Elsevier
The increasing use of video streaming services that followed the Covid-19 pandemic has
more than ever driven a rising interest among various stakeholders in service provisioning …

Ubiquitous affective computing: A review

R Assabumrungrat, S Sangnark… - IEEE Sensors …, 2021 - ieeexplore.ieee.org
This review investigated research works on affective computing by using electrocardiogram
(ECG) and electrodermal activity (EDA). The 27 related research papers, including 23 from …

[HTML][HTML] A Moving Metaverse: QoE challenges and standards requirements for immersive media consumption in autonomous vehicles

MS Anwar, A Choi, S Ahmad, K Aurangzeb… - Applied Soft …, 2024 - Elsevier
Abstract The evolution of Autonomous Vehicles (AVs) has blurred the distinction between
drivers and passengers, resulting in increased demand for in-car entertainment …

Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality

D Jeong, M Jeong, U Yang, K Han - Plos one, 2022 - journals.plos.org
Research has shown that sensor data generated by a user during a VR experience is
closely related to the user's behavior or state, meaning that the VR user can be quantitatively …