The burgeoning genre of climate fiction, or “cli-fi,” in literature and the arts has begun to attract both scholarly and popular attention. It has been described as “potentially [having] …
LH Hsia, I Huang, GJ Hwang - British Journal of Educational …, 2016 - Wiley Online Library
In this paper, a web‐based peer‐assessment approach is proposed for conducting performing arts activities. A peer‐assessment system was implemented and applied to a …
The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non …
Children are finding novel ways to express their passions and priorities through innovative uses of digital communication tools. This collection investigates and critiques the dynamism …
Design: Adelina Onicas. 4 3.1 Global games market (2019). Image: Newzoo. com. 34 3.2 Global games market by region (2019). Image: Newzoo. com. 35 3.3 Eight generations of …
G Bollmer, A Suddarth - Convergence, 2022 - journals.sagepub.com
This article argues that virtual reality produces a sense of immersion through embodied parallelism–a technical mediation in which the embodied gestures and movements of a …
F Born, A Rygula, M Masuch - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Research on VR Exergaming is mostly conducted with participants who are not presented a choice whether or not to play the exergame and thus to perform a certain strenuous activity …
In this paper we present the results of a user experience and preference study into the combination of gaze and gesture in a lounge-style remote-interaction, using a novel system …
A key dimension of young children's mobile media engagement and play centres on their embodied relations, and how these are shaped with and through the interfaces, materiality …