[图书][B] Gaming at the edge: Sexuality and gender at the margins of gamer culture

A Shaw - 2015 - books.google.com
Video games have long been seen as the exclusive territory of young, heterosexual white
males. In a media landscape dominated by such gamers, players who do not fit this mold …

Where are all the climate change games? Locating digital games' response to climate change

BJ Abraham, D Jayemanne - Transformations, 2017 - opus.lib.uts.edu.au
The burgeoning genre of climate fiction, or “cli-fi,” in literature and the arts has begun to
attract both scholarly and popular attention. It has been described as “potentially [having] …

A web‐based peer‐assessment approach to improving junior high school students' performance, self‐efficacy and motivation in performing arts courses

LH Hsia, I Huang, GJ Hwang - British Journal of Educational …, 2016 - Wiley Online Library
In this paper, a web‐based peer‐assessment approach is proposed for conducting
performing arts activities. A peer‐assessment system was implemented and applied to a …

[图书][B] The unpredictability of gameplay

MR Johnson - 2018 - books.google.com
The Unpredictability of Gameplay explores the many forms of unpredictability in games and
proposes a comprehensive theoretical framework for understanding and categorizing non …

[图书][B] The Routledge companion to digital media and children

L Green, D Holloway, K Stevenson, T Leaver… - 2021 - api.taylorfrancis.com
Children are finding novel ways to express their passions and priorities through innovative
uses of digital communication tools. This collection investigates and critiques the dynamism …

Understanding games and game cultures

I Richardson, H Davies, L Hjorth - 2021 - torrossa.com
Design: Adelina Onicas. 4 3.1 Global games market (2019). Image: Newzoo. com. 34 3.2
Global games market by region (2019). Image: Newzoo. com. 35 3.3 Eight generations of …

Embodied parallelism and immersion in virtual reality gaming

G Bollmer, A Suddarth - Convergence, 2022 - journals.sagepub.com
This article argues that virtual reality produces a sense of immersion through embodied
parallelism–a technical mediation in which the embodied gestures and movements of a …

Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation

F Born, A Rygula, M Masuch - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Research on VR Exergaming is mostly conducted with participants who are not presented a
choice whether or not to play the exergame and thus to perform a certain strenuous activity …

Remote gaze and gesture tracking on the microsoft kinect: Investigating the role of feedback

M Carter, J Newn, E Velloso, F Vetere - … of the Annual Meeting of the …, 2015 - dl.acm.org
In this paper we present the results of a user experience and preference study into the
combination of gaze and gesture in a lounge-style remote-interaction, using a novel system …

Techniques of the tactile body: A cultural phenomenology of toddlers and mobile touchscreens

B Nansen, R Wilken - Convergence, 2019 - journals.sagepub.com
A key dimension of young children's mobile media engagement and play centres on their
embodied relations, and how these are shaped with and through the interfaces, materiality …