Tracking e-learning through published papers: A systematic review

H Rodrigues, F Almeida, V Figueiredo, SL Lopes - Computers & education, 2019 - Elsevier
Electronic learning (e-learning) is a broader approach to learning that brings new
opportunities for learning and teaching in many fields of education far from the traditional …

How will change the future engineers' skills in the Industry 4.0 framework? A questionnaire survey

B Motyl, G Baronio, S Uberti, D Speranza… - Procedia manufacturing, 2017 - Elsevier
Industry 4.0 represents one of the most challenging themes for engineering design and also
for engineering education. At this moment there are few studies in the field of engineering …

Kano qualitative vs quantitative approaches: An assessment framework for products attributes analysis

MG Violante, E Vezzetti - Computers in industry, 2017 - Elsevier
The Kano model distinguishes the different relationships between Customer Requirements
fulfillment and Customer Satisfaction, especially the nonlinear relationships. However, the …

Virtual interactive e‐learning application: An evaluation of the student satisfaction

MG Violante, E Vezzetti - Computer Applications in …, 2015 - Wiley Online Library
In a web‐based learning environment, interactivity has been referred to as the most
important element for successful e‐learning. This article presents the production cycle of an …

Interactive virtual technologies in engineering education: Why not 360° videos?

MG Violante, E Vezzetti, P Piazzolla - International Journal on Interactive …, 2019 - Springer
Interactive learning experiences are becoming the standard for today's 'tech-
savvy'generation of students and an important issue for research in instructional technology …

How to design a virtual reality experience that impacts the consumer engagement: the case of the virtual supermarket

MG Violante, E Vezzetti, P Piazzolla - International Journal on Interactive …, 2019 - Springer
The paper examines the effect of the recent VR technologies on consumers behaviour
providing guidelines to design a rich and immersive environment that is able to deliver high …

RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users

J Lee, M Kim, J Kim - Multimedia Tools and Applications, 2020 - Springer
In this study, we present RoleVR, which can provide a similar high level of presence and
multi experience for co-located head-mounted display (HMD) and Non-HMD users in an …

[HTML][HTML] Impact of COVID-19 on distance learning practical design courses

LN Fewella - International Journal of Technology and Design …, 2023 - Springer
This paper explores the impact of COVID-19 on higher education practical design courses in
Egypt. Because of inadequate resources and preparedness, Egyptian colleges have …

[PDF][PDF] Factors affecting students' attitudes towards e-learning

M Jović, MK Stankovic… - Management …, 2017 - managementold.erc.fon.bg.ac.rs
E-learning is becoming a widespread method of gaining knowledge in a global
environment. Accessibility and variety of online content encourage more people to get …

[HTML][HTML] BIM and sustainability education: Incorporating instructional needs into curriculum planning in CEM programs accredited by ACCE

J Zhang, K Schmidt, H Li - Sustainability, 2016 - mdpi.com
Higher education ought to support the identification of training needs for industrial building
information modelling (BIM) curriculum development and sustainability education in the …