Towards the next generation of recurrent network models for cognitive neuroscience

GR Yang, M Molano-Mazón - Current opinion in neurobiology, 2021 - Elsevier
Recurrent neural networks (RNNs) trained with machine learning techniques on cognitive
tasks have become a widely accepted tool for neuroscientists. In this short opinion piece, we …

Causal reinforcement learning: A survey

Z Deng, J Jiang, G Long, C Zhang - arXiv preprint arXiv:2307.01452, 2023 - arxiv.org
Reinforcement learning is an essential paradigm for solving sequential decision problems
under uncertainty. Despite many remarkable achievements in recent decades, applying …

Passive learning of active causal strategies in agents and language models

A Lampinen, S Chan, I Dasgupta… - Advances in Neural …, 2024 - proceedings.neurips.cc
What can be learned about causality and experimentation from passive data? This question
is salient given recent successes of passively-trained language models in interactive …

Interactive visual reasoning under uncertainty

M Xu, G Jiang, W Liang, C Zhang… - Advances in Neural …, 2024 - proceedings.neurips.cc
One of the fundamental cognitive abilities of humans is to quickly resolve uncertainty by
generating hypotheses and testing them via active trials. Encountering a novel phenomenon …

[PDF][PDF] Structure in reinforcement learning: A survey and open problems

A Mohan, A Zhang, M Lindauer - arXiv preprint arXiv:2306.16021, 2023 - academia.edu
Reinforcement Learning (RL), bolstered by the expressive capabilities of Deep Neural
Networks (DNNs) for function approximation, has demonstrated considerable success in …

Contextualize Me--The Case for Context in Reinforcement Learning

C Benjamins, T Eimer, F Schubert, A Mohan… - arXiv preprint arXiv …, 2022 - arxiv.org
While Reinforcement Learning (RL) has made great strides towards solving increasingly
complicated problems, many algorithms are still brittle to even slight environmental changes …

Using games to understand the mind

K Allen, F Brändle, M Botvinick, JE Fan… - Nature Human …, 2024 - nature.com
Board, card or video games have been played by virtually every individual in the world.
Games are popular because they are intuitive and fun. These distinctive qualities of games …

Giving feedback on interactive student programs with meta-exploration

E Liu, M Stephan, A Nie, C Piech… - Advances in Neural …, 2022 - proceedings.neurips.cc
Developing interactive software, such as websites or games, is a particularly engaging way
to learn computer science. However, teaching and giving feedback on such software is time …

Classical planning in deep latent space

M Asai, H Kajino, A Fukunaga, C Muise - Journal of Artificial Intelligence …, 2022 - jair.org
Current domain-independent, classical planners require symbolic models of the problem
domain and instance as input, resulting in a knowledge acquisition bottleneck. Meanwhile …

XLand-minigrid: Scalable meta-reinforcement learning environments in JAX

A Nikulin, V Kurenkov, I Zisman, A Agarkov… - arXiv preprint arXiv …, 2023 - arxiv.org
We present XLand-MiniGrid, a suite of tools and grid-world environments for meta-
reinforcement learning research inspired by the diversity and depth of XLand and the …