Identifying presence of cybersickness symptoms using AI-based predictive learning algorithms

SFM Zaidi, N Shafiabady, J Beilby - Virtual Reality, 2023 - Springer
Cybersickness (CS) affects a large proportion of virtual reality (VR) users causing a
combination of nausea, headaches and dizziness which would create barriers to the users …

Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework

S Peretti, MC Pino, F Caruso, T Di Mascio - Education Sciences, 2024 - mdpi.com
To date, the primary challenge in the field of information and communication technologies-
mediated rehabilitative interventions for autism is the lack of evidence regarding efficacy and …

[HTML][HTML] The Behavioral Intention to Use Virtual Reality in Schools: A Technology Acceptance Model

S Puiu, MT Udriștioiu - Behavioral Sciences, 2024 - mdpi.com
This paper presents the impact of using virtual reality (VR) in education and focuses on the
main factors that affect the behavioral intention of using this new technology for the benefit of …

Adaptation and Validation of the Simulator Sickness Questionnaire to Portuguese (SSQp) based on immersive Virtual Reality exposure

G Gonçalves, M Melo, C Serodio, R Silva… - IEEE Access, 2024 - ieeexplore.ieee.org
Cybersickness refers to the negative symptoms caused by exposure to a Virtual Reality (VR)
experience. The literature is consensual that cybersickness is a key factor in an experience …

Evaluation of Drag-and-Drop Task in Virtual Environment: Effects of Target Size and Movement Distance on Performances and Workload

R Kazemi, CH Lim, MC Cha, SC Lee - International Journal of …, 2023 - Taylor & Francis
This study investigated the effects of the target size and movement distance on user
performance and workload in a virtual reality (VR) environment. In a repeated-measures …

Predicting Cybersickness Using Machine Learning and Demographic Data in Virtual Reality

AN Ramaseri-Chandra, H Reza - Electronics, 2024 - mdpi.com
The widespread adoption of virtual reality (VR) technologies is significantly hindered by the
prevalence of cybersickness, a disruptive experience causing symptoms like nausea …

Definition of guidelines for virtual reality application design based on visual attention

S Baldoni, MS Hadj Sassi, M Carli, F Battisti - Multimedia Tools and …, 2024 - Springer
In virtual reality applications, head-mounted displays allow users to explore virtual
surroundings, thus creating a high sense of immersion. However, due to the novelty of the …

Feasibility of In-Home Virtual Reality for Chronic Pain in Sickle Cell Disease

N Matthie, M Higgins, A Doorenbos, T Maddox… - Pain Management …, 2024 - Elsevier
Purpose This study assessed the feasibility of an in-home virtual reality intervention for
chronic pain in adults with sickle cell disease. Design Two-group, parallel, randomized …

Visual perception and user satisfaction in video see-through head-mounted displays: a mixed-methods evaluation

J De Souza, R Tartz - Frontiers in Virtual Reality, 2024 - frontiersin.org
Objective Our study addresses the challenges limiting the adoption of Extended Reality (XR)
Head-Mounted Displays (HMDs), mainly focusing on device quality and cybersickness. We …

[PDF][PDF] Challenges facing the adoption of VR for language education: Evaluating dual-frame system design as a possible solution

SH Urueta - International Journal of Information and Education …, 2023 - ijiet.org
 Abstract—This paper aims to review the challenges to wider adoption of VR technologies
for language education at the university level, focusing on teaching English as a foreign …