S Szymkuć, EP Gajewska, T Klucznik… - Angewandte Chemie …, 2016 - Wiley Online Library
Exactly half a century has passed since the launch of the first documented research project (1965 Dendral) on computer‐assisted organic synthesis. Many more programs were created …
The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques …
The game of chess is the longest-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain …
Artificial intelligence has seen several breakthroughs in recent years, with games often serving as milestones. A common feature of these games is that players have perfect …
Poker is a family of games that exhibit imperfect information, where players do not have full knowledge of past events. Whereas many perfect-information games have been solved (eg …
The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board …
R Coulom - International conference on computers and games, 2006 - Springer
A Monte-Carlo evaluation consists in estimating a position by averaging the outcome of several random continuations. The method can serve as an evaluation function at the leaves …
We attack the state-of-the-art Go-playing AI system KataGo by training adversarial policies against it, achieving a $> $97% win rate against KataGo running at superhuman settings …
Biological neural networks are systems of extraordinary computational capabilities shaped by evolution, development, and lifelong learning. The interplay of these elements leads to …